Is there a way to know in advance the FEP values (or at least which base attributes it involves) of a recipe that can be cooked with different ingredients?
For example, the Autumn Steak has a "baseline" of Per+2 (2), Per+1 (3), Con+1 (4). It can be cooked with any kind of meat, any kind of mushroom and any kind of greens.
At first I assumed the FEP of the specific ingredients would matter, but it doesn't seem to be the case.
I've tried using the same green and same meat but different mushroom 3 times:
- Chanterelles (which alone give Dex) turned out to give Agility;
- Yellowfeet (Int+Str) turned out to give Strength;
- Parasol (Str) turned out to give Dexterity;
So how am I supposed to choose ingredients? Is there a tool or something I can use to see what combo I should use to get the results I want?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Food Ingredients and FEP
We know there's a math trick to it, but I don't think anyone has put the effort forth to figure it out.
instead, one of our members has put a lot of effort into collecting ingredients and information and putting together a cookbook. viewtopic.php?f=49&t=61405
Warning: A lot of information for food was updated with world 11. The cookbook's numbers may be off.
instead, one of our members has put a lot of effort into collecting ingredients and information and putting together a cookbook. viewtopic.php?f=49&t=61405
Warning: A lot of information for food was updated with world 11. The cookbook's numbers may be off.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Food Ingredients and FEP
That is amazing, thank you!
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digzol
- Posts: 36
- Joined: Sat Jan 25, 2014 7:08 am
Re: Food Ingredients and FEP
I'm actually trying to figure this out myself, resulting in a big headache so far.
Not a cat's cookbook is nice, but when you consider Authumn Steak has a total of 20,250 ingredient possibilities, it seems absurd trying to cook every single item.
From a small talk with jorb in pms (very small) I know the results indeed follow an algorithm and aren't simply hardcoded, and each ingredients adds on top the base values.
Not a cat's cookbook is nice, but when you consider Authumn Steak has a total of 20,250 ingredient possibilities, it seems absurd trying to cook every single item.
From a small talk with jorb in pms (very small) I know the results indeed follow an algorithm and aren't simply hardcoded, and each ingredients adds on top the base values.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Food Ingredients and FEP
There is often a pattern to what each ingredient adds. Bear mostly adds str for example (there are notable exceptions where things will surprise you for sure, I've had a massive +con from bear in one recipe). Bigger tougher animals tend to have +2 feps instead of +1s. In many cases meat is too difficult to acquire to be worth caring about (magpie meat, mole meat, etc).
It narrows down the reasonable options to something a lot more sane.
It narrows down the reasonable options to something a lot more sane.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system