Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.
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Uriel
Posts: 753
Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Jelly Kebab

Post by Uriel »

Basicly everything we do gives us wounds... ok, I get that, game needs materials soak somewhere. But this is getting a bit of hand. Can we have reduced change of geting wounds, just a bit? Like 25% less?
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Jelly Kebab

Post by Aceb »

Agame wrote: You get scrapes wounds and Cruel splinter curios (I think you actually get one wound for every curio collected) when you either cut down trees either chop the logs into blocks. I never got one wound or curio when making boards, but it could be I'm just lucky sometimes. Cruel splinters are cruel...

So, you forgot to complain you got 13 curios of 28 or so hours each for 9k LPs each, at q 10. Don't them bother you at all? If not, then the wounds are the price for those curiosities.
1+2+3+4+5 rather or something, since I got somewhere of 5. But it means now that I can't use my character for building (I'm doing this only when wounded / healing) or have to get a stack of yarrows and watch if it doesnt' get worse, cool. Why this became a thing only recently without any message....
A quest for a hat. - W10
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Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Jelly Kebab

Post by Grog »

Boards should give you woodshavings without any wound.
Favourite thread: viewtopic.php?f=9&t=3388
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Vassteel
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: Game Development: Jelly Kebab

Post by Vassteel »

wonderous wood shaving. does infact not give you a wound they are also really rare
jorb wrote:Stop shitposting.
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Schattengaenger
Posts: 290
Joined: Sat Dec 27, 2014 10:49 am

Re: Game Development: Jelly Kebab

Post by Schattengaenger »

the hat description sounded a little like you are now funded by a german government agency, but they probably never heard of you guys anyway :lol:
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Jelly Kebab

Post by Aceb »

Alright, it seems that Cruel Splinter inflicts 2 scraps and cuts each time You get it with possibility of turning that accumulated wound into deep cut.
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Grog
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Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Jelly Kebab

Post by Grog »

fits my observations too
Favourite thread: viewtopic.php?f=9&t=3388
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evilboy666
Posts: 598
Joined: Wed Jan 25, 2012 11:48 am

Re: Game Development: Jelly Kebab

Post by evilboy666 »

jorb wrote:Quality fields of stones dug in the overworld should now be differentiated by stone type.
With this change all of the stone qualities around me dropped significantly. Like, i would get different stones having different qualities. But a q40 node should have stayed a q40 node for 1 type at least. You guys sure know how to fuck your game up.
tetradigem
Posts: 128
Joined: Sun Jan 20, 2019 3:10 pm

Re: Game Development: Jelly Kebab

Post by tetradigem »

Aceb wrote:Alright, it seems that Cruel Splinter inflicts 2 scraps and cuts each time You get it with possibility of turning that accumulated wound into deep cut.
ive literally never gotten a single wound from my cruel splinters, of which ive currently obtained 15. i know that because they suck as a curio due to their huge mental weight, and have yet to use a single one.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Jelly Kebab

Post by MagicManICT »

tetradigem wrote:ive literally never gotten a single wound from my cruel splinters, of which ive currently obtained 15. i know that because they suck as a curio due to their huge mental weight, and have yet to use a single one.
Good for feeding to alts you aren't worried about top LP/hr/attn on.
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