Hi,
I'm getting confused of these new FEP mechanics.
Getting Cave bulbs is quite rare, also keeping 300% FEP bonus as well, especially as a miner.
Do you have any idea how to raise PSY and DEX ? What kind of food should I looking for?
Is 300% FEP bonus important? I'm looking for "eating" strategy. Should I spam questing to keep 300% FEP bonus all the time to make sure ill get my PSY and DEX easier?
Another question is about my Alt Character. Should I eat always when my satiations are empty, or just stop while Hunger level is getting lower than 300% ?
Thanks for sharing your tips.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Raising DEX and PSYCHE
For PSY, you have to go with what there is. Ring of Brodgar has a list of foods, the cookbook has others.
For alts, and depending on what you want to do with them, yeah, try to stay in the 300% range as much as you can.
if you can stay there, great! It takes a lot of effort keeping in that range, so it's going to be up to you how much you want to powergame it.Mordyx wrote:Is 300% FEP bonus important?
For alts, and depending on what you want to do with them, yeah, try to stay in the 300% range as much as you can.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Raising DEX and PSYCHE
There's three basic strats, these numbers are for <100 max stat after that the numbers get a little off but the concept holds.
200-300%
Either for characters you don't use often/don't do anything energy related, or for active characters you're putting a lot of time questing into. You use entirely power foods, little to no variety food, aiming for 1 FEP per 4-6% hunger. This is the optimal stat gain option with active questing, but you will have time to do little else. Best used for warrior characters imo. Done right 20+ stat gain per day isn't unreasonable.
150-200%
Most characters will sit in this range natively if they aren't energy intensive. Farmers, cooks, sewers, etc. Questing is less useful but still helpful since hunger isn't the only benefit it applies. You will be mixing in some minor variety with 1-3 power foods per FEP bar while mostly using power foods. You'll be eating 2-3 power foods + 1-3 variety per stat. 1 FEP per 6-10% hunger. 10-20 stat gain per day is normal.
150% and lower
Miners, labour alts will be sitting in this range. Between hunger and satiation your stats are extremely difficult to raise compared to the other options. 3 power food and 4-5 variety per FEP aren't uncommon. In previous worlds this could be overcome with bulk food being shoveled into their mouths, but the current satiation system kills that pretty hard. You will empty the cupboards of your village for 10 stats gained per day. But you need the energy so the cupboard emptying was going to happen anyway. It is difficult to get stats you need as you might resort to eating just for energy.
Long story short: As a miner raising PSY is almost completely out of the question. Dex can be powered through via chicken chorizo, fishing for asp, etc. But psy just doesn't have the mass produceable power food you need as a miner to get it.
200-300%
Either for characters you don't use often/don't do anything energy related, or for active characters you're putting a lot of time questing into. You use entirely power foods, little to no variety food, aiming for 1 FEP per 4-6% hunger. This is the optimal stat gain option with active questing, but you will have time to do little else. Best used for warrior characters imo. Done right 20+ stat gain per day isn't unreasonable.
150-200%
Most characters will sit in this range natively if they aren't energy intensive. Farmers, cooks, sewers, etc. Questing is less useful but still helpful since hunger isn't the only benefit it applies. You will be mixing in some minor variety with 1-3 power foods per FEP bar while mostly using power foods. You'll be eating 2-3 power foods + 1-3 variety per stat. 1 FEP per 6-10% hunger. 10-20 stat gain per day is normal.
150% and lower
Miners, labour alts will be sitting in this range. Between hunger and satiation your stats are extremely difficult to raise compared to the other options. 3 power food and 4-5 variety per FEP aren't uncommon. In previous worlds this could be overcome with bulk food being shoveled into their mouths, but the current satiation system kills that pretty hard. You will empty the cupboards of your village for 10 stats gained per day. But you need the energy so the cupboard emptying was going to happen anyway. It is difficult to get stats you need as you might resort to eating just for energy.
Long story short: As a miner raising PSY is almost completely out of the question. Dex can be powered through via chicken chorizo, fishing for asp, etc. But psy just doesn't have the mass produceable power food you need as a miner to get it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Mordyx
- Posts: 27
- Joined: Sat Jun 10, 2017 3:30 am
Re: Raising DEX and PSYCHE
OK got it. Thanks for sharing these information.
As I understand there is room for one more Alt Character which will do some smithing/jewelery job (passive playing) and miner strictly focused on STR (actively played)?
Is it reasonable to build character with PSY DEX STR + sewing / smelting / lore?
My idea for 3 character now is:
- UA warrior + survival (figher and hunter in one). I would focus on questing by this character while got some time.
- Miner STR/CON + Masonry
- Crafter PSY DEX STR + sewing + smithing + lore ( to do sewing and smithing job)
* My friend is doing all farming, cooking and carpentry works so thats why im trying to get rest done in that way. Is that viable?
I dont know all these recipes. Did I forgot any important attributes/abilities to keep rest done right?
Please fix my ideas if im wrong.
As I understand there is room for one more Alt Character which will do some smithing/jewelery job (passive playing) and miner strictly focused on STR (actively played)?
Is it reasonable to build character with PSY DEX STR + sewing / smelting / lore?
My idea for 3 character now is:
- UA warrior + survival (figher and hunter in one). I would focus on questing by this character while got some time.
- Miner STR/CON + Masonry
- Crafter PSY DEX STR + sewing + smithing + lore ( to do sewing and smithing job)
* My friend is doing all farming, cooking and carpentry works so thats why im trying to get rest done in that way. Is that viable?
I dont know all these recipes. Did I forgot any important attributes/abilities to keep rest done right?
Please fix my ideas if im wrong.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Raising DEX and PSYCHE
Fighter wise I'm under the impression that 3ua per 4mc is the norm right now, combat styles tend to mix in both types of moves and need the stat for them. Nothing wrong with that character design, although adding in Per/Exp would be useful for seeing forageables. Will is useful for teleporting down roads under the current scheme, but how important that is I'm not entirely sure. Definitely get CHA if you're going to be using the questing system, even if they nerf it CHA will still likely be good.
I'm iffy about the miner. The underground is very dangerous now, and CON is over-rated since all mining wounds in my experience are % health based. If you're going to make a throwaway miner, 30 int and STR are all I'd put on it. But I'm not sure it would be a fun existence being unable to fight anything. When slimes pop out it's nice to be able to retreat to water and kill them rather than having to let them despawn before continuing. But if you're doing that not having rage is core, and this character becomes just as hard to level as the warrior.
Crafting alts are pretty common. Nothing unusual with what you described.
Doing the credos for all three is going to be painful though.
I'm iffy about the miner. The underground is very dangerous now, and CON is over-rated since all mining wounds in my experience are % health based. If you're going to make a throwaway miner, 30 int and STR are all I'd put on it. But I'm not sure it would be a fun existence being unable to fight anything. When slimes pop out it's nice to be able to retreat to water and kill them rather than having to let them despawn before continuing. But if you're doing that not having rage is core, and this character becomes just as hard to level as the warrior.
Crafting alts are pretty common. Nothing unusual with what you described.
Doing the credos for all three is going to be painful though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Raising DEX and PSYCHE
There are plenty of dex foods but yeah if even one animal meat/sausage or cheese gave predominantly psyche it wouldn’t be such absolute ass to raise
Join the Haven and Hearth Discord!
-
Mordyx
- Posts: 27
- Joined: Sat Jun 10, 2017 3:30 am
Re: Raising DEX and PSYCHE
Ok. thats helpfull guys
One more question.
Do my crafter need PERC or WILL ?
I just dont want to have big gap after Ill realize thats some reciped missed in my build.
As I said, my friend is doing most farming/cooking/carpentry work
One more question.
Do my crafter need PERC or WILL ?
I just dont want to have big gap after Ill realize thats some reciped missed in my build.
As I said, my friend is doing most farming/cooking/carpentry work
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Raising DEX and PSYCHE
Perc for cooking or foraging. Will for some crafting recipes (mostly curios I think?) and teleporting.Mordyx wrote:Ok. thats helpfull guys
One more question.
Do my crafter need PERC or WILL ?
I just dont want to have big gap after Ill realize thats some reciped missed in my build.
As I said, my friend is doing most farming/cooking/carpentry work
Far as I can see that's a no. Both foods have power foods so catch up isn't impossible.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Raising DEX and PSYCHE
Still not as painful as doing all those credos on one character.Sevenless wrote:Doing the credos for all three is going to be painful though.
Too old to rock-n-roll, too young to die.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Raising DEX and PSYCHE
God no, but that's still a tall order for one poor human.Hrenli wrote:Still not as painful as doing all those credos on one character.Sevenless wrote:Doing the credos for all three is going to be painful though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system