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Thrawn00
- Posts: 26
- Joined: Sun Jun 19, 2016 2:59 am
Re: Game Development: Jelly Kebab
I think jellyfish are too low a curio for the wounds they cause. At first I was like cool, go picking jellies to find better q ones. But in the end there are better LP per weight without the wounds to use. Also I feel the changes on the wild bees was like a kick in the ****. Yeah they fly and it doesn't make sense for them to get caught on water or cliffs, I get that. But now it limits the access even more, if I don't have a horse or the hive is near water or a cave there's no point in even checking it. Heck I'm killing boars with ease and I checked a hive near the water and almost couldn't make it back to my boat when 5 spawned out and could fly faster than I could run getting me to 80% openings in 3 seconds and still some had to be killed off since they could nearly fly as fast as my boat could move. I'm seeing beehives are more of a run away boost for alt hordes or higher end characters.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Jelly Kebab
I think they're like a lot of the foraged curios. If you can find the right spots, they're worth picking up. They're not super fast so you don't have to "grab them all" to feel like you're getting your time's worth chasing down. No, they're not worth the big wounds, but so far picking up one or two at a time, I'm getting less than 10 in wounds from them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Jelly Kebab
Honestly, the chance for wounds seems a lot lower than for crabs and the like, with poor man's gloves. Living near the ocean, I'm getting like 2-3 wounds from picking up probably 30 jellyfish.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Uriel
- Posts: 753
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Jelly Kebab
Maybe You are looking at it the wrong way. Theres is many bad curios, maybe this one is also designed to be bad. As for pure aspekt of adding more fauna to the game - i loved it. I can't wait to see even more creatures and plants in the game.Audiosmurf wrote:Honestly, the chance for wounds seems a lot lower than for crabs and the like, with poor man's gloves. Living near the ocean, I'm getting like 2-3 wounds from picking up probably 30 jellyfish.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Jelly Kebab
I'm not sure what about my post you misunderstood. I'm pro-jellyfish, and was attempting to convey that they're probably fine to pick up as the chance for wounds seems quite low.Uriel wrote:Maybe You are looking at it the wrong way. Theres is many bad curios, maybe this one is also designed to be bad. As for pure aspekt of adding more fauna to the game - i loved it. I can't wait to see even more creatures and plants in the game.Audiosmurf wrote:Honestly, the chance for wounds seems a lot lower than for crabs and the like, with poor man's gloves. Living near the ocean, I'm getting like 2-3 wounds from picking up probably 30 jellyfish.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Jelly Kebab
With gloves, probably. Without gloves it seems to be almost guaranteed. I'll note that I've yet to get a big wound (more than 10-15 points) from picking up just a couple at a time.Audiosmurf wrote:I'm not sure what about my post you misunderstood. I'm pro-jellyfish, and was attempting to convey that they're probably fine to pick up as the chance for wounds seems quite low.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Jelly Kebab
Even without gloves the wound is manageable (unless you're set up for allergic reaction), do a jelly run as last thing for the day - the wounds will be gone by tomorrow, and the amount harvested lasts for quite some days...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Game Development: Jelly Kebab
^^ this. And don't forget to factor in the abundance of the thing. When you are near the ocean it's less like foraging and more like harvesting really.Granger wrote:Even without gloves the wound is manageable (unless you're set up for allergic reaction), do a jelly run as last thing for the day - the wounds will be gone by tomorrow, and the amount harvested lasts for quite some days...
Too old to rock-n-roll, too young to die.