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Hrenli
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Re: How to raise catch percentage on fish
Well, the "usual" factor formula would be sqrt(will * survival/ 100). In case of 37/37 it would count for x3.7 multiplier. I.e. you should see 3 fishes in the list if the results is rounded down. I think I had 5 or 6 options (will have to test further) in the list with 33 will and (not sure how much as it depends on what I was wearing and I just don't remember) over 120 survival which counts as x6.3 multiplier. Sounds right till now...
Too old to rock-n-roll, too young to die.
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Sevenless
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Re: How to raise catch percentage on fish
No reason why that formula has to apply. Herb score isn't based on that, it's flat Exp*Per
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Hrenli
- Posts: 1169
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Re: How to raise catch percentage on fish
How do you know? The experimental results just show that the threshold scales proportionally with exp*per, but "the usual" sqrt(attr1 * attr2 / 100) scales exactly the same input-wise (i.e. if jorb uses sqrt(wiki value / 100) in his internal tables).Sevenless wrote:it's flat Exp*Per
Too old to rock-n-roll, too young to die.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: How to raise catch percentage on fish
Because 10*100 isn't the same in both of those formulas, but has been shown to work for finding forageables as 30*30.Hrenli wrote:How do you know? The experimental results just show that the threshold scales proportionally with exp*per, but "the usual" sqrt(attr1 * attr2 / 100) scales exactly the same input-wise (i.e. if jorb uses sqrt(wiki value / 100) in his internal tables).Sevenless wrote:it's flat Exp*Per
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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SnowWiggles
- Posts: 86
- Joined: Sat Feb 02, 2019 1:13 am
Re: How to raise catch percentage on fish
Well My perc* exp is close to 2000... so again I think I should see more than 2 fish.
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sabinati
- Posts: 15527
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Re: How to raise catch percentage on fish
perc*expl is for foraging
it's will*surv for fishing
it's will*surv for fishing
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: How to raise catch percentage on fish
Let's say there is a magic number N which is a threshold to see something.Sevenless wrote:Because 10*100 isn't the same in both of those formulas, but has been shown to work for finding forageables as 30*30.
1. perc*exp >= N
2. sqrt(perc*exp / 100) >= sqrt( N /100)
Both comparisons are working exactly the same (the first one is just more efficient, similar to why distances are often stored as squares to compare squares without calculating square roots) giving the same yes or no result for the same perc and exp.
It seems that "the usual" way to calculating a mutliplier factor is the second formula. I know that consistency is not the strongest feat of HnH design. But these are the same formulas when it comes to an answer is this perc and that exp enough or not.
Too old to rock-n-roll, too young to die.