I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Purus Pasta Client [Now with botting API!]
Love the API thanks Puru. Would be nice if we could run scripts headless i.e. no rendering. Just give it an account and have it run in the background. Make sense? Log in with main account, render main account, kick off bots from client but don't render their contexts. that implies multiple sessions from one client
I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture.
no offense to Loftar, I don't think he does Java.
I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture.
i guess they never miss huh
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client [Now with botting API!]
:bghz 1 causes the fps to be limited to 1 when the client is running in background, client will use virtually no CPU.Ferinex wrote:Love the API thanks Puru. Would be nice if we could run scripts headless i.e. no rendering. Just give it an account and have it run in the background. Make sense? Log in with main account, render main account, kick off bots from client but don't render their contexts. that implies multiple sessions from one client
I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture.no offense to Loftar, I don't think he does Java.
Completely disabling rendering so that it wouldn't use that use ram may be more tricky.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Purus Pasta Client [Now with botting API!]
You guessed it. The memory use is the issue. Easily the client will take 1.5-2gigs per instance.shubla wrote::bghz 1 causes the fps to be limited to 1 when the client is running in background, client will use virtually no CPU.Ferinex wrote:Love the API thanks Puru. Would be nice if we could run scripts headless i.e. no rendering. Just give it an account and have it run in the background. Make sense? Log in with main account, render main account, kick off bots from client but don't render their contexts. that implies multiple sessions from one client
I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture.no offense to Loftar, I don't think he does Java.
Completely disabling rendering so that it wouldn't use that use ram may be more tricky.
Occasionally they will step on each other when viewing the overmap too, although that's not as big of an issue. That might be from Amber's changes not yours actually
i guess they never miss huh
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client [Now with botting API!]
Purus Pasta version 3.10.0 has been released!
- Added autodrink
- Added warning circle to goats
- Added generalized tanning tub filling script
- Added automatic error reporting
- Show overlays in resinfo tooltip
- Fixed delay with ctrl+h
- Fixed hide colors not saving
- Added autodrink
- Added warning circle to goats
- Added generalized tanning tub filling script
- Added automatic error reporting
- Show overlays in resinfo tooltip
- Fixed delay with ctrl+h
- Fixed hide colors not saving

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Noogia
- Posts: 223
- Joined: Sat Jan 23, 2010 6:28 am
Re: Purus Pasta Client [Now with botting API!]
how 2 disable break notifier window?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client [Now with botting API!]
No way to disable. You can press no to prevent notifications in the current session though.Noogia wrote:how 2 disable break notifier window?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Purus Pasta Client [Now with botting API!]
easy, use ardennesNoogia wrote:how 2 disable break notifier window?
i guess they never miss huh
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Muzk
- Posts: 64
- Joined: Mon Jan 16, 2012 7:54 pm
Re: Purus Pasta Client [Now with botting API!]
but shublurus told me that it locks my masterkeys somewhereFerinex wrote:easy, use ardennesNoogia wrote:how 2 disable break notifier window?
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Purus Pasta Client [Now with botting API!]
FYI, your skybox causes a memory leak by forcing the renderlist to fire nonstop. This is the heap growth over a 60 second period with/without skybox. Figured you'd wanna know.
Skybox :

No Skybox:

Skybox :

No Skybox:

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Muzk
- Posts: 64
- Joined: Mon Jan 16, 2012 7:54 pm
Re: Purus Pasta Client [Now with botting API!]
btfo how will pussus posto ever recover