He forgot to turn nightview on with ctrl + n!Audiosmurf wrote:Wh-why is it so dark?2d0x wrote:jorb wrote:[*] Added a burnout mechanic to Dugouts. In order to construct a Dugout you now need to first carve them, and then light them on fire to hollow them out. The burnout lasts for about an ingame hour. Should hopefully make them a tad less throw-away.
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Pushing Millet

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pushing Millet
[quote=“jorb”]Eased the building requirements on beaches. You can now build stuff like drying frames, fireplaces, &c.[/quote]
Including personal claims, that would have been rather important to know. The fuck I care about building a drying frame on for?
Including personal claims, that would have been rather important to know. The fuck I care about building a drying frame on for?
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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Game Development: Pushing Millet
Yes.Kaios wrote:
Including personal claims, that would have been rather important to know. The fuck I care about building a drying frame on for?
Last edited by Burinn on Tue Feb 26, 2019 8:56 pm, edited 1 time in total.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pushing Millet
I’m on phone I don’t know how my quote got screwed up but it’s such a pain in the ass to post from mobile on this website that I don’t care to fix it.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Pushing Millet
@Kaios
[quote=“jorb”] your phone
[quote="jorb"] forums (Alt+034)
different quotation marks types ...
[quote=“jorb”] your phone
[quote="jorb"] forums (Alt+034)
different quotation marks types ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Pushing Millet
So you're saying he's got one of them fancy new phones that thinks it's too good to follow the standards of the Internet?borka wrote:different quotation marks types ...
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
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Re: Game Development: Pushing Millet
Nope ... can't say that as i have no clue about fancy new phones (mine is 20+yrs old)
... but i guess it's more about the App (Browser) he uses and the (virtual) keyboard and it's settings ... probably you can have both types with it ...
if nothing else helps
if nothing else helps
Code: Select all
[quote="jorb"][/quote]Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pushing Millet
Yes you are right I don't know why that happens on my phone, the quotation marks look the same as they do here before you type them out but then change after I've entered them in to the post. I only had to do that manually because quoting a gigantic post and then trying to delete all but one specific section on mobile is really quite a chore.borka wrote:different quotation marks types ...
