Ok. that was just moments before the server crash. Figured it was probably just some caching lag, but when the server crashed, figured I better post it.kirion wrote:The 'tile disappearing bug' happened to me yesterday during the Backup Of Doom. Didn't crash the server either.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Flag on the Moonmoth
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Flag on the Moonmoth
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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budzilla
- Posts: 184
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- Location: Canada
Re: Game Development: Flag on the Moonmoth
lol fucking perfectjordancoles wrote:
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Necrisha
- Posts: 211
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Re: Game Development: Flag on the Moonmoth
At least it happened before they went to bed...
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Flag on the Moonmoth
I don't think they have a bed. Those guys never sleep. The cute fairytale about jorbtar sleeping is just lies that their enemies tell themselves to be less scared of jorbtar.Necrisha wrote:At least it happened before they went to bed...
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uudon
- Posts: 63
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- Location: Low Earth Orbit
Re: Game Development: Flag on the Moonmoth
How much has the scaling been adjusted?jorb wrote: [*] Adjusted the quality scaling for symbel items. They should be somewhat more relevant.[/list]
:^)
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Burinn
- Posts: 3097
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Re: Game Development: Flag on the Moonmoth
Seems substantial imo.uudon wrote:How much has the scaling been adjusted?jorb wrote: [*] Adjusted the quality scaling for symbel items. They should be somewhat more relevant.[/list]
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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eliminoid
- Posts: 155
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Re: Game Development: Flag on the Moonmoth
...I thought that was intended mechanic to reward miners for fucking up their hungerjorb wrote:Fixed a bug by which you would, at more than 100% overstuffed, not consume energy as intended.
Hi
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Flag on the Moonmoth
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: Flag on the Moonmoth
o7jordancoles wrote:(canadian flag)