Could be an old one, spawned before the fix?2d0x wrote:jorb wrote:[*] Beaver Lodges should no longer spawn in oceans.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Flag on the Moonmoth
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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2d0x
- Posts: 782
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- Location: Russia
Re: Game Development: Flag on the Moonmoth
Maybe. I took a screenshot and left a message at the time of finding.jorb wrote:Could be an old one, spawned before the fix?
Excuse me, I don't speak English.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Flag on the Moonmoth
27 attention. Well done! Useful as firefly and cave angler scales. Studying only them, thanks!TheNater wrote:Moon Moths are out and about right now. https://ibb.co/HPCJkbX
Lunar Cycle: https://ibb.co/GvHFm6g
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Hrenli
- Posts: 1169
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Re: Game Development: Flag on the Moonmoth
Scales at least count as hides. Can we have alternative usages for fireflies please?DPblH wrote:Useful as firefly and cave angler scales.
As for the moon moths they should produce moon silk. I suggest riot to make it implemented.
Too old to rock-n-roll, too young to die.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Flag on the Moonmoth
Surely I'm talking abouth them as curios. You can use fireflies as lure for fishing.Hrenli wrote: Scales at least count as hides. Can we have alternative usages for fireflies please?
As for the moon moths they should produce moon silk. I suggest riot to make it implemented.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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tetradigem
- Posts: 128
- Joined: Sun Jan 20, 2019 3:10 pm
Re: Game Development: Flag on the Moonmoth
id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."Hrenli wrote:Scales at least count as hides. Can we have alternative usages for fireflies please?DPblH wrote:Useful as firefly and cave angler scales.
As for the moon moths they should produce moon silk. I suggest riot to make it implemented.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Flag on the Moonmoth
New moths are cute, don't be so rude.tetradigem wrote: id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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tetradigem
- Posts: 128
- Joined: Sun Jan 20, 2019 3:10 pm
Re: Game Development: Flag on the Moonmoth
"cute" dosent add anything to the game. just like this "update"DPblH wrote:New moths are cute, don't be so rude.tetradigem wrote: id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."
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Ysh
- Posts: 5953
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Re: Game Development: Flag on the Moonmoth
More creature add more flavor to the game.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Miklo
- Posts: 18
- Joined: Mon Jul 16, 2018 8:34 pm
Re: Game Development: Flag on the Moonmoth
I like the creature/plant variety
Not everything has to be useful, stuff can just be there to look nice
Not everything has to be useful, stuff can just be there to look nice
