This is precisely the design concept behind every modern open world game. how much useless crap is there even in Morrowind, a 15+ year old game at this point? Compare that to some of the newer offerings which run that count up even higher.Miklo wrote:Not everything has to be useful, stuff can just be there to look nice
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Flag on the Moonmoth
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Flag on the Moonmoth
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
- Antoine de Saint-Exupery
- Antoine de Saint-Exupery
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Flag on the Moonmoth
Yep, old one.jorb wrote:Could be an old one, spawned before the fix?2d0x wrote:jorb wrote:[*] Beaver Lodges should no longer spawn in oceans.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Flag on the Moonmoth
lol at the 1 month old account complaining about game balancetetradigem wrote:
Suck me good and hard thru my jorts
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Game Development: Flag on the Moonmoth
Just so you know, your intelligence won't be low forever. Any mental weight that is less than 1/16th of your current int is trivial.tetradigem wrote: id rather they just stop adding literally worthless and redundant garbage. sure, add new curios. but dont give them shit values. 25 mental weight for 1500LP? GTFO here with that. even giving them "different uses" wouldnt help in my opinion. adding shit and just slapping extra flags onto it later, its still shit. they would be better served actually spending some time THINKING about their updates. something like "does this feature add anything that the game dosent already have, or help with balance at all? no? is it just another copy/paste of another item or items but with a different name and found somewhere different? yes? delete."
Get 400 intelligence and learn to love the moth.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Flag on the Moonmoth
I prefer the variety and constant novelty of a world full of living animals, creatures, and things to see. I don't care if there's no practical reason to hunt seagulls, I bring them home in bunches. (for example). Otter are essentially useless, or at least not terribly use FUL, but I still hunt them because why not?MagicManICT wrote:This is precisely the design concept behind every modern open world game. how much useless crap is there even in Morrowind, a 15+ year old game at this point? Compare that to some of the newer offerings which run that count up even higher.Miklo wrote:Not everything has to be useful, stuff can just be there to look nice
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Virs
- Under curfew
- Posts: 92
- Joined: Sat Sep 12, 2015 8:54 pm
Re: Game Development: Flag on the Moonmoth
@tetradigem
Just stop whining and delete the client.
Just stop whining and delete the client.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Flag on the Moonmoth
Boooooo!tetradigem wrote: "cute" dosent add anything to the game. just like this "update"
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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saronsen
- Posts: 4
- Joined: Wed Sep 05, 2012 6:20 am
Re: Game Development: Flag on the Moonmoth
What about the 7 year old lurker?MrPunchers wrote: lol at the 1 month old account complaining about game balance
Most of the insect curios, including moonmoth, firefly, whathave you, simply dont have the value to be used as Curios besides for the odd newbie with nothing else to study (at 25 mental weight youre already hand crafting curios far superior)
I havent checked, but I'm sure the moonmoth is only good for bait.
Unless it can't be used as bait. New stuff is all fine and dandy, but realistically, putting in 'cool' and 'neat' things with no purpose besides looking pretty will just lead to unneeded bloat on a game that already runs sort of unsteadily.
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kwagam
- Posts: 14
- Joined: Sat Aug 29, 2015 11:38 am
Re: Game Development: Flag on the Moonmoth
Will flag despawn when dropped on the floor? Or it works same as a carpet?
