Game Development: Rhyme of the Ancient Seamark

Announcements about major changes in Haven & Hearth.
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Enzo_Gaultier
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Enzo_Gaultier »

Cool Update, Seamarks looks awesome, fun times are coming indeed lol, Thanks guys!
♪
`'°•.,¸ ¸¸,.•°'´`'°•.,¸ 
.: Enzo Gaultier :.
¸¸,.•°'´´'°•.,¸¸¸¸¸¸,.•
♪
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jorb
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Re: Game Development: Rhyme of the Ancient Seamark

Post by jorb »

Ozzy123 wrote:
jorb wrote: Today's Patch Item, for the fair price of $10, is "Jaws!".
Image
Whoops! Accidentally'd! Oh, well, not a sane bone in my body, but $5 it is!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Rhyme of the Ancient Seamark

Post by jorb »

MightySheep wrote:gave up on the siege rework then? heh
No. We plan to make the change suggested next week unless someone shoots us down hard. Figured we'd give you retards some time to figure it out first.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Grog
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Grog »

MightySheep wrote:gave up on the siege rework then? heh
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Omnipotent
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Omnipotent »

MightySheep wrote:gave up on the siege rework then? heh
Given the huge glaring problems with the last suggestion, they probably need a little more time to think about it. Stop getting your panties in a bunch and let them release new content.
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jorb
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Re: Game Development: Rhyme of the Ancient Seamark

Post by jorb »

Omnipotent wrote:huge glaring problems.
?

Not sure what you're referring to. It's basically a somewhat refined version of the shields we used last world.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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boshaw
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Re: Game Development: Rhyme of the Ancient Seamark

Post by boshaw »

jorb wrote:Figured we'd give you retards some time to figure it out first.
:lol: sick burn. Have you decided on the timings for brick vs palisade? Will we get to know the numbers beforehand as to how much auth is needed, drain/hr, etc?
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Burinn
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Burinn »

jorb wrote:
Omnipotent wrote:huge glaring problems.
?

Not sure what you're referring to. It's basically a somewhat refined version of the shields we used last world.
If you don't put hyperbole in your post criticizing a dev the other users might call you a shill or bootlicker. It's just standard operating procedure.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Omnipotent
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Omnipotent »

jorb wrote:
Omnipotent wrote:huge glaring problems.
?

Not sure what you're referring to. It's basically a somewhat refined version of the shields we used last world.
Nobody really raided last world, so I wouldn't necessarily reference that as if were some kind of success. But I will reserve my right to complain until I see the actual changes.

I'm not adverse to a change in the siege system. But it needs to be properly thought out if its going to be implemented mid-world like this.
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Lunarius_Haberdash
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Re: Game Development: Rhyme of the Ancient Seamark

Post by Lunarius_Haberdash »

Seamarks displease me, but here we go. At least the deep oceans are still free.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.

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