If I were you guys I would be happy you got abuse knarr teleport for so long. It was only a matter of time until it finally got some balancing. It makes no sense to be able to teleport a giant ship full of people and goods across the map at no cost.
Now we just need to fix knarr combat because thats still broken AF.
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Tarzan
- Posts: 3
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Re: Game Development: Loving Lobster
Last edited by Tarzan on Thu Mar 28, 2019 6:40 am, edited 1 time in total.
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Loving Lobster
with their current scaling may as well not even make docksjorb wrote: [*] Made it so that traveling home by Knarr costs travel weariness.
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jordancoles
- Posts: 14168
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Re: Game Development: Loving Lobster
RIPAstarisk wrote:No, this travel weariness change is complete shit for knarrs. It behaves like crossroads and charter stones, if you don't have enough will you cant port back. The will scaling isn't even generous I just went to the next continent over and am unable to port back. It's stupid af, not even wurm online makes you sail a boat this long. I'm even told you can't port the knarr if anyone on the ship lacks the TW for it. They completely killed knarr traveling. It's time to just raise up pure will alts so you can make it a bearable experience.jordancoles wrote:Can you not hearth at 100% like a hearth fire?
Let's hope you guys remember to carry plenty of tar sticks with you are you are gonna lose your knarr.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
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Re: Game Development: Loving Lobster
Uh... I think my intention was to make it so that you could always hearth home. Will fix that.
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Astarisk
- Posts: 882
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Re: Game Development: Loving Lobster
Oh cool, thanks bro.jorb wrote:Uh... I think my intention was to make it so that you could always hearth home. Will fix that.
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Granger
- Posts: 9255
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Re: Game Development: Loving Lobster
I have to admit that I was saddened that jorb didn't get a live demonstration, because everyone else would very likely have gotten one.Tarzan wrote:Now we just need to fix knarr combat because thats still broken AF.
You realize that you can as well remove the cost completely in that case?jorb wrote:Uh... I think my intention was to make it so that you could always hearth home. Will fix that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fierce_Deity
- Posts: 783
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Re: Game Development: Loving Lobster
Knarr travel weariness is a bit brutal, but prob a necessary change I suppose. I do think some relief should be given to those questing on nomad. A single portion of a quest should not take 3+ hours of boating in straight lines. Thats not fun gameplay in any respect. I'd like to see nomads get a buff that last for maybe 10 minutes that allows them one free port, but this buff is only received after completing a deliver, visit, or travel to quest. The 10 minutes is to give you time to return to your knarr, and even that might not be enough to reach it sometimes. Shouldn't be abusable except for edge cases I think.
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MightySheep
- Posts: 2534
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Re: Game Development: Loving Lobster
Not really, this is how hearthing to HF currently works. It costs travel weariness but you can still do it with 100% weariness.Granger wrote:You realize that you can as well remove the cost completely in that case?jorb wrote:Uh... I think my intention was to make it so that you could always hearth home. Will fix that.
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Necrisha
- Posts: 211
- Joined: Sat May 27, 2017 7:40 am
Re: Game Development: Loving Lobster
Tarzan wrote: Now we just need to fix knarr combat because thats still broken AF.
Hm... I wonder if that was the first round of altering that circumstance?jorb wrote: [*] Fixed a bug by which it was possible to Knarr travel with criminals onboard.
Enjoy!
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Granger
- Posts: 9255
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Re: Game Development: Loving Lobster
Yes - and in case you don't care for using roads (which one usually dosn't when going out with a knarr to gank and loot) you can repeat it endlessly.MightySheep wrote:Not really, this is how hearthing to HF currently works. It costs travel weariness but you can still do it with 100% weariness.Granger wrote:You realize that you can as well remove the cost completely in that case?jorb wrote:Uh... I think my intention was to make it so that you could always hearth home. Will fix that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020