I catched a plaice, using a Lobster Pot baited with Chum Bait, in salt water...KitsuneG wrote:So many complains about knarr changes.
And still noone found a lobster? I guess there some problem here. Checked a lot of traps and different places, and not only i do it. Bait eaten but never catched anything yet.
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Granger
- Posts: 9255
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Re: Game Development: Loving Lobster
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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bmjclark
- Posts: 4053
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Re: Game Development: Loving Lobster
Bring back advantage, make haven great againdafels wrote:It is a problem of current design of the combat system that combat system practically boils down to a stat check. It would be good if there would be a chance for lower stats characters to bring down high stats characters, therefore, you could participate in combat even when you have life outside of the game. I could see that more complexity being added to the combat system could solve this problem, one of good things in this combat system in this regard is combat meditation with what it is possible to bring down higher stat characters.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Ardennesss
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Re: Game Development: Loving Lobster
I kinda did like how if you were winning a fight, it tipped the scale in your favor. Not sure how that would play out in the current system though, IIRC doing any damage back in legacy gave you advantage so idk what that would look like now, quick barrage 5 times for full advantage?bmjclark wrote:Bring back advantage, make haven great againdafels wrote:It is a problem of current design of the combat system that combat system practically boils down to a stat check. It would be good if there would be a chance for lower stats characters to bring down high stats characters, therefore, you could participate in combat even when you have life outside of the game. I could see that more complexity being added to the combat system could solve this problem, one of good things in this combat system in this regard is combat meditation with what it is possible to bring down higher stat characters.
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wonder-ass
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Re: Game Development: Loving Lobster
i think anyone that pvps in this game would agree with you, only problem is how do you balance it to the point where people cant just run around with 1ua 10 attribute fighters and competing against people with 1k stats. more skill based moves would be nice (evil eye at the exact same time as the enemies move to double their cooldown etc etc) would add some skill to this game rather than kito flex kito flex kito flex.dafels wrote:It is a problem of current design of the combat system that combat system practically boils down to a stat check. It would be good if there would be a chance for lower stats characters to bring down high stats characters, therefore, you could participate in combat even when you have life outside of the game. I could see that more complexity being added to the combat system could solve this problem, one of good things in this combat system in this regard is combat meditation with what it is possible to bring down higher stat characters.
see homo sexuality trending,. do not do that.
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MagicManICT
- Posts: 18435
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Re: Game Development: Loving Lobster
I think adjusting how the delta is calculated would be a big change that could be looked at. It should be possible for 4-6 lesser statted characters to take down a higher one, but not at the difference you mention here, and that could be one of a few possible changes to see that this isn't abused.wonder-ass wrote: i think anyone that pvps in this game would agree with you, only problem is how do you balance it to the point where people cant just run around with 1ua 10 attribute fighters and competing against people with 1k stats.
Even not being involved in PvP I'd like to see this. Hunting is exciting for the first few weeks until you get to the point it's just spamming the same thing over and over again just like in WoW.more skill based moves would be nice (evil eye at the exact same time as the enemies move to double their cooldown etc etc) would add some skill to this game rather than kito flex kito flex kito flex.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
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Re: Game Development: Loving Lobster
My thought would be to bring back the moves that gave advantage but leave out the damage gives you advantage thing. In legacy i fought a guy with like double my UA and agi in a basement for an extended period of time without moving cause i spammed seize the day and he didnt try to push the advantage back from it. Pretty sure if i fought 1v1 without moving now against someone with higher stats than me i'd probably just get my shit pushed in with no recourse because this system really lacks any complexity.Ardennesss wrote:I kinda did like how if you were winning a fight, it tipped the scale in your favor. Not sure how that would play out in the current system though, IIRC doing any damage back in legacy gave you advantage so idk what that would look like now, quick barrage 5 times for full advantage?bmjclark wrote:Bring back advantage, make haven great againdafels wrote:It is a problem of current design of the combat system that combat system practically boils down to a stat check. It would be good if there would be a chance for lower stats characters to bring down high stats characters, therefore, you could participate in combat even when you have life outside of the game. I could see that more complexity being added to the combat system could solve this problem, one of good things in this combat system in this regard is combat meditation with what it is possible to bring down higher stat characters.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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whts
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Re: Game Development: Loving Lobster
Update today?
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DatSheep
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Re: Game Development: Loving Lobster
they havent said otherwise i think
Something died in my basement and gave me rubella
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Loving Lobster
I loved the number of weird things you could do in legacy. NPNG was my (everyone's?) favourite, probably, although people caught on to that one at some point.bmjclark wrote:In legacy i fought a guy with like double my UA and agi in a basement for an extended period of time without moving cause i spammed seize the day and he didnt try to push the advantage back from it. Pretty sure if i fought 1v1 without moving now against someone with higher stats than me i'd probably just get my shit pushed in with no recourse because this system really lacks any complexity.
Also, seize the day had a beautiful graphic
Combat is really boring now, as someone who doesn't fight in a group. I get that group combat requires skill in a different way, though

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dafels
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Re: Game Development: Loving Lobster
There should be extra dimensions next to the attack/defence shit to play around in combat rather than just spam flex/kitos and cleave. I would also like that you cannot see the opponent's maneuver like you can now, that alone would make combat way trickier with combat med...
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