Some son of a wh*re built wall around hunters quest tree

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neeco
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Re: Some son of a wh*re built wall around hunters quest tree

Post by neeco »

Or if the gates are open, just turn criminal acts on and trespass? Trespass scent is nothing.
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Some son of a wh*re built wall around hunters quest tree

Post by Granger »

neeco wrote:Or if the gates are open, just turn criminal acts on and trespass? Trespass scent is nothing.
You might notice from the pictures: they are not - that is the problem.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Apocoreo
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Re: Some son of a wh*re built wall around hunters quest tree

Post by Apocoreo »

Looks like a superior force has captured and monopolised a local resource. This happens all the time. Here are your options:

1. Diplomacy, work out a deal with the owners
2. Use force, take the resource for yourself or the public, maybe kill the owners.
3. Flee the area for more forgiving lands.

You can criticize the mechanic, but it's not all that different from localized resources or high q resource nodes. You can criticize those mechanics too.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Some son of a wh*re built wall around hunters quest tree

Post by Granger »

Apocoreo wrote:You can criticize the mechanic, but it's not all that different from localized resources or high q resource nodes. You can criticize those mechanics too.
We (as in forum members) did criticise the mechanics, both of them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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