Game Development: Mead & Cider

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Mead & Cider

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Mead", for now, at least, you can only ferment honey water straight to mead, but we do have some future plans for fruit and spice meads, and such. Desatiates: Primarily Vegetables, secondarily Game and Nuts & Seeds.
  • Added "Cider", for now, at least, you can only make apple cider, but we do have some future plans for more generic fruit ciders. Desatiates: Primarily Poultry, secondarily Shrooms and Offal.
Key Fixes
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  • Contemplating hunger from last time, we came up with a less invasive change that we thought we could try, thus: Hunger now scales with satiations. I.e., if you are down to 0% satiation in a particular foodgroup, you will not gain either hunger or FEPs from eating it. This should resolve at least the miner complaint about not being able to eat for energy with some ease. Not sure this makes sense lore wise, but it might make mechanical sense. You are not punished in terms of hunger for eating at lower satiation levels.
  • Catapults & Battering Rams now take about two hours to destroy by hand.
Small Fixes
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  • Fixed a couple of bugs with opening flower menus while other actions are being performed, and doing retarded things like turning a roasting spit from a cave level below, and such.
  • Fixed a bug with the starvation wound not updating properly.
  • Fixed a bug by which it was impossible to teach the last point in combat moves present in the starting deck.
  • Fixed a bug by which you could get to the other old boot without having learned the first old boot.
  • Fixed a bug by which Knarrs always took the sketch slot as a zero quality input.
  • Fixed a bug by which corpses, if carried overhead while swimming and drowning, would disappear, rather than drop in the water.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Flower Bowler".
Store Description wrote:Image$10 Plant a garden full of sunshine, and carry a flower wherever you go.
All Gold subscribers have been awarded the "Flower Bowler", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Oddity
Posts: 1983
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Location: BC, Canadia

Re: Game Development: Mead & Cider

Post by Oddity »

So when are you deleting midges?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Game Development: Mead & Cider

Post by dageir »

Bless you!
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NotDanjen
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Joined: Fri Feb 01, 2019 6:31 am

Re: Game Development: Mead & Cider

Post by NotDanjen »

Ooh, that looks fun.
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Kearn
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Joined: Thu Jun 24, 2010 2:09 am

Re: Game Development: Mead & Cider

Post by Kearn »

Oddity wrote:So when are you deleting midges?
this
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Mead & Cider

Post by Granger »

Nice.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Mead & Cider

Post by Redlaw »

Looks like a good update, even just basic ciders and meads are nice as is. Cant wait till we get fruit wines, meads, and other types of ciders.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Mead & Cider

Post by Tamalak »

Nice update, I like the compromise with satiations/hunger
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Mead & Cider

Post by Avu »

Doesn't seem this will be any significant change.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Forik
Posts: 48
Joined: Wed Dec 22, 2010 3:58 am

Re: Game Development: Mead & Cider

Post by Forik »

Maybe rename hunger to something else, because it doesn't make sense for it (being named hunger) to fill up less when eating more food.

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