Game Development: Mead & Cider

Announcements about major changes in Haven & Hearth.
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vatas
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Re: Game Development: Mead & Cider

Post by vatas »

Satiation/hunger thing is really neat compromise. New drinks are nice if they're useful. Knarr bug is feelsbadman but at least it's fixed now.
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Lunarius_Haberdash
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Re: Game Development: Mead & Cider

Post by Lunarius_Haberdash »

Oddity wrote:So when are you deleting midges?


When are you adding ticks?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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ChildhoodObesity
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Re: Game Development: Mead & Cider

Post by ChildhoodObesity »

jorb wrote: [*] Fixed a bug by which Knarrs always took the sketch slot as a zero quality input.
X D finally...
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dageir
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Re: Game Development: Mead & Cider

Post by dageir »

How do we mix water and honey?
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loftar
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Re: Game Development: Mead & Cider

Post by loftar »

dageir wrote:How do we mix water and honey?
There's a recipe for it next to the one for wort.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
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Re: Game Development: Mead & Cider

Post by Kaios »

What is the point of this hunger change my dudes, I’m just gonna continue to eat grasshoppers until they stop giving me hunger and then still only eat good foods when my satiations don’t ruin them much. As a miner I appreciate the effort but I don’t see how it changes anything.
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DatSheep
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Re: Game Development: Mead & Cider

Post by DatSheep »

Oof can't wait for varying fruit spiced meads and cider stuff. Hat is very gay this week, i rate 9/11. Can we please have persimmon or raspberry hat next week??
Something died in my basement and gave me rubella
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dageir
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Re: Game Development: Mead & Cider

Post by dageir »

loftar wrote:
dageir wrote:How do we mix water and honey?
There's a recipe for it next to the one for wort.
Why do we need boiling for this? When making quality mead, boiling the "honey water" is sacrilige.
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DatSheep
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Re: Game Development: Mead & Cider

Post by DatSheep »

Forik wrote:Maybe rename hunger to something else, because it doesn't make sense for it (being named hunger) to fill up less when eating more food.
Maybe consider this, ye
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loftar
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Re: Game Development: Mead & Cider

Post by loftar »

Kaios wrote:What is the point of this hunger change my dudes, I’m just gonna continue to eat grasshoppers until they stop giving me hunger and then still only eat good foods when my satiations don’t ruin them much. As a miner I appreciate the effort but I don’t see how it changes anything.
The main problem with the hunger/satiations combo as I've seen it has been that, as soon as any type of food is even partially satiated, eating more of it leads to a suboptimal utilization of hunger. This should fix that, quite simply. The only "waste" of eating partially satiated food now should be that of the food items themselves, rather than of hunger or in terms of FEPs/time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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