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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Screenshot abominations of World 11
That looks amazing.
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DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Screenshot abominations of World 11

To get 180 peppercorn, I'd have to harvest them first... why :'(
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Screenshot abominations of World 11
I found an abandoned village and boosted my farming Credo to level 4. Sexy times
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Screenshot abominations of World 11
need to do some distance based blur + desaturation or somethingboshaw wrote:Yes, but only frozen in time until I see them again like chef mentioned. Ideally I should trim certain objects since they are not that useful at range.Kaios wrote:wow wtf does it render players too
It's too bad since I still get 60 fps when preserving just the grids, but without objects it's rather ugly. Even flavor objects don't make it look any better.Saxony4 wrote:When it can be rendered without tanking your fpsboshaw wrote: bigger view distances by default when
The problem is with too many objects (many minimaps worth) as it fills up memory fairly fast which leads to crushing fps as you near the limit; aside from that there is a slow descend i guess in fps. Also shadows tank it.
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foomanchu
- Posts: 121
- Joined: Wed Jun 29, 2011 6:13 am
Re: Screenshot abominations of World 11
sabinati wrote:
need to do some distance based blur + desaturation or something
looks good boshaw.. would be interesting to see how it turns out with some filters
and back to topic

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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Screenshot abominations of World 11
thats cool, but who the hell collects 90% of that shit lol???
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Screenshot abominations of World 11
us sprucecaps, that's who.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.