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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
The ultimate safe base?
If you were going to build a base that could absolutely NOT be raided, how would you do it?
❤Haven's most kawaii retarded ethot karen❤


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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: The ultimate safe base?
I guess the best plan is making sure that no one finds it in the first place.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: The ultimate safe base?
A base under ocean, that is big enough that nobody can peek what's happening inside, where Outside and between first and second pali, are troll guards, so You would have to pick on almost 1/4 of them to get throught. Of course, You would have to run 20 minutes to even get there, to discourage any explorers as well as completely no trading as this could lead to your location, unless You build up on opposite side of world a satelite base where any item would stay for a week to hide even where stuff goes.
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Uriel
- Posts: 777
- Joined: Fri May 28, 2010 5:00 pm
Re: The ultimate safe base?
Easy... build mine holes to lowest lvl... then destroy all mineholes with alts 
Cave hermit all the way.
Cave hermit all the way.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: The ultimate safe base?
build a palisade on a claim and call it a nightAnts wrote:If you were going to build a base that could absolutely NOT be raided, how would you do it?
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: The ultimate safe base?
Island > minehole > break minehole > block future mineholes > literally unraidable
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: The ultimate safe base?
And I suppose step 3 can be postponed until the moment the base is actually raided?SnuggleSnail wrote:Island > minehole > break minehole > block future mineholes > literally unraidable
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: The ultimate safe base?
Yeah, but it's unrealistic it would ever be useful either way. Maybe if you're planning on getting nuked and hoping J&L forget to place a minehole for the raiders
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: The ultimate safe base?
Why? Entrance can be "closed" at base dwellers wish, if they notice oncoming attack in time, and it can be restored from outside with any force that is given "permission" and, well, that's the harder part, is able to get surface area clear of enemy.SnuggleSnail wrote:Yeah, but it's unrealistic it would ever be useful either way.
The whole idea seems very interesting to me. Sustaining underground base against all spawnable dangers. I'm afraid though that one day J&L would decide this is too gamebreaking.
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: The ultimate safe base?
Build your vault in Stardew Valley. Noone can touch you there
