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Kozzacks
- Posts: 34
- Joined: Sun May 26, 2019 8:08 am
Safe Place to Settle
I'm a newbie in this new world looking to live a peaceful hermit life. I spawned in the center continent around the borders of Vegetable Ninjas and A.D. Should I settle in any of these realms? Do these kingdoms police/offer protection to its inhabitants? If not, where is the best accessible place to move to?
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RainbowMoostache
- Posts: 172
- Joined: Wed Dec 12, 2012 10:51 am
- Location: Sweden
Re: Safe Place to Settle
It doesn't really matter since the center continent is all things considered pretty quiet. I would not recommend settling up north or west though, from what I've heard there's some naughty pirates up there that like to cause trouble. A.D has objectively the better buffs in your area so if that's what you're going for then aim for it.
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Safe Place to Settle
Send me a PM if you're interested in staying in the central continent. I am located there, and very near you by what you're saying.
I would suggest settling inside of AD, as it provides better buffs.
I would suggest settling inside of AD, as it provides better buffs.
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WESKERBOY
- Posts: 233
- Joined: Fri Oct 16, 2015 9:50 am
- Location: Mexico
Re: Safe Place to Settle
Hail hedgehugs!
W5 hermit
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Safe Place to Settle
No crimes at AD continent, if you go live in hedgehogs be prepared to hit the floor without retribution since I don't believe they have any real fighters left.
Maybe some boys with slight stats but never more than 100 tiles from their safe wall
W11 = world of AD
Maybe some boys with slight stats but never more than 100 tiles from their safe wall
W11 = world of AD
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Safe Place to Settle
This is going to be a crazy concept but try to follow it. Maybe the reason there are no crimes on AD continent is because HH doesn't go roaming around on knarrs looking for sprucecaps to kill?, like you guys do?Headchef wrote:No crimes at AD continent, if you go live in hedgehogs be prepared to hit the floor without retribution since I don't believe they have any real fighters left.
Maybe some boys with slight stats but never more than 100 tiles from their safe wall
W11 = world of AD
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Safe Place to Settle
Thank you for confirming it is indeed safe here and not in hedgehogArdennesss wrote:This is going to be a crazy concept but try to follow it. Maybe the reason there are no crimes on AD continent is because HH doesn't go roaming around on knarrs looking for sprucecaps to kill?, like you guys do?Headchef wrote:No crimes at AD continent, if you go live in hedgehogs be prepared to hit the floor without retribution since I don't believe they have any real fighters left.
Maybe some boys with slight stats but never more than 100 tiles from their safe wall
W11 = world of AD
also because hedgehog lose their army really, the ones left will not dare to come our continent...
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Safe Place to Settle
You say that like HH went roaming around last world last world looking for sprucecaps to kill. Spoiler: They didn't. Eden/Vk/Felix/Muldor however were roaming around killing people all the way up to the final month. You lads are just the only ones high enough up on the spectrum to think that by killing players armed with straw hats and boar spears that you're proving superiority.Headchef wrote:Thank you for confirming it is indeed safe here and not in hedgehogArdennesss wrote:This is going to be a crazy concept but try to follow it. Maybe the reason there are no crimes on AD continent is because HH doesn't go roaming around on knarrs looking for sprucecaps to kill?, like you guys do?Headchef wrote:No crimes at AD continent, if you go live in hedgehogs be prepared to hit the floor without retribution since I don't believe they have any real fighters left.
Maybe some boys with slight stats but never more than 100 tiles from their safe wall
W11 = world of AD
also because hedgehog lose their army really, the ones left will not dare to come our continent...
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Safe Place to Settle
Has nothing to do with superiority.
Just attack anyone in enemy realm to provoke HH fighters to leave walls.
Maybe the sprucecap will also reconsider where he lives considering he live with some spiky forest animals who won't come to protect him.
Don't try talk like this when Ozzy is the first one (HH btw) who come to our continent with a knarr pretending to be Sacraer, (AD logo on knarr) killing noobs.
So nice try Ardennes but no.
Just attack anyone in enemy realm to provoke HH fighters to leave walls.
Maybe the sprucecap will also reconsider where he lives considering he live with some spiky forest animals who won't come to protect him.
Don't try talk like this when Ozzy is the first one (HH btw) who come to our continent with a knarr pretending to be Sacraer, (AD logo on knarr) killing noobs.
So nice try Ardennes but no.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Safe Place to Settle
I'll admit, this continent system gave guys like you and ozzy a decent excuse to attack sprucecaps. If that's what you need to do to enjoy Haven, have fun I guess.Headchef wrote:Has nothing to do with superiority.
Just attack anyone in enemy realm to provoke HH fighters to leave walls.
Maybe the sprucecap will also reconsider where he lives considering he live with some spiky forest animals who won't come to protect him.
Don't try talk like this when Ozzy is the first one (HH btw) who come to our continent with a knarr pretending to be Sacraer, (AD logo on knarr) killing noobs.
So nice try Ardennes but no.