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Yuginelol
- Posts: 32
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dafels
- Posts: 3071
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Re: Game Development: Beating Chest Totem
there are loads of PvP videos they could analyze if they wanted to know how the combat plays out right now and experienced pvpers are giving them suggestions for combat all the time on how to improve the combat, but they are not keen on fixing their designsAnts wrote:Consider organizing PVP events in Valhalla so guys with fighting experience can show you how they do things?jorb wrote:
Click to read Developer's thoughts on PvP
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Ardennesss
- Posts: 1171
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Re: Game Development: Beating Chest Totem
dafels wrote:there are loads of PvP videos they could analyze if they wanted to know how the combat plays out right now and experienced pvpers are giving them suggestions for combat all the time on how to improve the combat, but they are not keen on fixing their designsAnts wrote:Consider organizing PVP events in Valhalla so guys with fighting experience can show you how they do things?jorb wrote:
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Oddity
- Posts: 1983
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Re: Game Development: Beating Chest Totem
Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?jorb wrote:
- The main dev focus is the client rendering rewrite.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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VDZ
- Posts: 2766
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Re: Game Development: Beating Chest Totem
Wasn't this a new implementation rather than a change? As I recall, back in Legacy, buildings had instant max soak on completion; drying time prevented the construction sign from being completed and turned into an object with soak. Hafen removed completion-blocking drying time and instead made objects start with 0 soak and made them build up soak over time. I'd guess the choice of starting at the sign rather than the completed building was probably an entirely arbitrary one, rather than having some important reason.jorb wrote:
- Made it so that soak starts building up when you complete a building, rather than when you place the construction sign. This is a reversion of a change we made way back in 2015, that we couldn't find an argument for in 2019. Let us know if you have one.
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jorb
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Re: Game Development: Beating Chest Totem
I asked loftar to post some sort of update in the thread linked.Oddity wrote:Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?jorb wrote:
- The main dev focus is the client rendering rewrite.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Beating Chest Totem
Should've just rewritten the whole client!jorb wrote:I asked loftar to post some sort of update in the thread linked.Oddity wrote:Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?jorb wrote:
- The main dev focus is the client rendering rewrite.
Sunk cost fallacy!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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infectedking3
- Posts: 93
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Re: Game Development: Beating Chest Totem
I'm thinking it would probably have been easier/less time consuming just starting from scratch, especially since I've seen some updates where its been pretty small and reason has been "working on client rewrite"Oddity wrote:Ok, it's been the "main dev focus" for 2 years and 1 month now. What's the problem?jorb wrote:
- The main dev focus is the client rendering rewrite.