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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Game Development: Rat Fries
Still quests demand tasks that are uncompletable. Very sad another update without this adressed.
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Sacraer
- Posts: 107
- Joined: Thu Oct 25, 2018 11:11 am
Re: Game Development: Rat Fries
jorb wrote: [*] All characters are now slowed down to 2/3rds of their speed when clipping against objects using the pushout mechanic. Discussed
maybe 1/3? 2/3 not a big difference
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Rat Fries
I'm very open to adjusting the factor. We just didn't want to go full retard at once but rather try to get a feel for it first. 1/4 felt very extreme, and I suspect 1/3 would too, but I was considering 1/2 as the other obvious alternative.Sacraer wrote:maybe 1/3? 2/3 not a big difference
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sacraer
- Posts: 107
- Joined: Thu Oct 25, 2018 11:11 am
Re: Game Development: Rat Fries
just experienced people do not often cling to trees, and against the speed buff you have nothing to giveloftar wrote:I'm very open to adjusting the factor. We just didn't want to go full retard at once.Sacraer wrote:maybe 1/3? 2/3 not a big difference
so I think that this value should be more in terms of combat
there are too many things to avoid the fight, hunter credo, forager credo, rabits boots, speed buff. If you do not play too aggressively you leave 100% from the battlefield, catch experienced fighter is not possible now
Last edited by Sacraer on Tue Jun 04, 2019 2:54 pm, edited 1 time in total.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Rat Fries
Given the many pleasant reactions we get whenever we do something not immediately and entirely to the tastes of the vox populi, it seemed wise to err on the side of caution.Sacraer wrote:so I think that this value should be more in terms of combat
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Rat Fries
well we have yet to read kaios's wall of text, we might all find out that this was a horrible idea after alljorb wrote:Given the many pleasant reactions we get whenever we do something not immediately and entirely to the tastes of the vox populi, it seemed wise to err on the side of caution.Sacraer wrote:so I think that this value should be more in terms of combat
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Sacraer
- Posts: 107
- Joined: Thu Oct 25, 2018 11:11 am
Re: Game Development: Rat Fries
Yes, I agree with this, but I said that we could test it in the valhalla for about a week, but u need add water and trees there these are very important factorsjorb wrote:Given the many pleasant reactions we get whenever we do something not immediately and entirely to the tastes of the vox populi, it seemed wise to err on the side of caution.Sacraer wrote:so I think that this value should be more in terms of combat
Yes, I understand that this is not very productive and long but better than nothing as with moovecombat
we didn't even have the opportunity to test it properly
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Rat Fries
It is quite difficult to maintain a different ruleset for Valhalla, and for the unrealistic testing that it produces, I'm not sure it's anywhere near worth it.Sacraer wrote:Testing in Valhalla
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sacraer
- Posts: 107
- Joined: Thu Oct 25, 2018 11:11 am
Re: Game Development: Rat Fries
last mass fight was 14 may for meteor... i dont know how we can test it without valhalla with enemiesloftar wrote:It is quite difficult to maintain a different ruleset for Valhalla, and for the unrealistic testing that it produces, I'm not sure it's anywhere near worth it.Sacraer wrote:Testing in Valhalla
killing spruscaps is stupid and big factions don't want to fight
but we cannot pull them out of the palisade because siege mechanics do not work as fighting for a village
so the fights are a bit dead now
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Rat Fries
how to make valhalla fights more realistic which would allow us to test pvp related updates in a somewhat realistic way.
add
add
- rivers
- small critters/bunnyslipper
- speedbuffs
- animals (ants/bees too)
- more variety in terrain/ and more trees around the map
see homo sexuality trending,. do not do that.

