Game Development: Ceiling Pear

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Ceiling Pear

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Bug Collection", curiosity. You make a bug collection from six bugs, and the more varied bugs you use the better it gets. Note that all ant types simply count as one type for purposes of bug collections. Suggested various places, among others on stream and here.
  • Added stockpiles for everything, infinite capacity... or at least one for pears, capacity 30.
Key Fixes
-----------------------
  • Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.
Small Fixes
-----------------------
  • Spars now announce the winner and loser, so that spectators can tell. Suggested here.
  • Fixed a problem with little ant wings not being dropped properly in Ant Dungeons.
  • Added an avatar camera for Cachalots when fighting.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Ceiling Fan".
Store Description wrote:Image$10 Don't bring a propeller cap to a ceiling fan fight, and be careful not to put it in reverse, or you might fly away.
All Gold & Silver subscribers have been awarded the "Ceiling Fan", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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svino
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Re: Game Development: Ceiling Pear

Post by svino »

Fixed a problem with little ant wings not being dropped properly in Ant Dungeons.
Nice!
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KwonChiMin
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Re: Game Development: Ceiling Pear

Post by KwonChiMin »

Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.
pfffft...
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borka
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Re: Game Development: Ceiling Pear

Post by borka »

3 minutes warnig time ... still much too short especially on weekend ... :shock:
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WESKERBOY
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Re: Game Development: Ceiling Pear

Post by WESKERBOY »

D: so still w 11? cause some guys was trolling me :P
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Headchef
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Re: Game Development: Ceiling Pear

Post by Headchef »

So this bigger thing.... Will it be released before/during or after summer..?

Image
Last edited by Headchef on Sun Jun 16, 2019 12:53 am, edited 1 time in total.
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jorb
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Re: Game Development: Ceiling Pear

Post by jorb »

Headchef wrote:So this bigger thing.... Will it be released before/during or after summer..?
During, I suspect.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Ardennesss
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Re: Game Development: Ceiling Pear

Post by Ardennesss »

jorb wrote:Key Fixes
-----------------------
Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.
Cool, now just reduce the Will requirement given the massive nerfs to gaining FEP stats and we're in business.
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svino
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Re: Game Development: Ceiling Pear

Post by svino »

WESKERBOY wrote:D: so still w 11? cause some guys was trolling me :P
no, they restored a backup of w10 so now we are playing w10
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shubla
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Re: Game Development: Ceiling Pear

Post by shubla »

Does the fan spin?
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