si i lost my pallisade and village?svino wrote:no, they restored a backup of w10 so now we are playing w10WESKERBOY wrote:D: so still w 11? cause some guys was trolling me
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WESKERBOY
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Re: Game Development: Ceiling Pear
W5 hermit
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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WESKERBOY
- Posts: 233
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Re: Game Development: Ceiling Pear
NVM just logged in
W5 hermit
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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Babthatrab
- Posts: 7
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Re: Game Development: Ceiling Pear
I cannot make bug collection. Anyone else able to make it or wasn't it implemented?
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NoBizd
- Posts: 76
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Re: Game Development: Ceiling Pear
It's not solution. There was plenty of better ideas on forum, but you would probably read them in two years, on stream. And reply "will consider" as with half of ideas posted on forum.jorb wrote:[*] Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.[/list]
Yesshubla wrote:Does the fan spin?
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loftar
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Re: Game Development: Ceiling Pear
The "bug" recipe type is new, so you just need to rediscover a bug.Babthatrab wrote:I cannot make bug collection. Anyone else able to make it or wasn't it implemented?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Amanda44
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Re: Game Development: Ceiling Pear
I, for one, am happy about this, oceans seemed like a cool idea at first and I do like the ocean fish and curios and sailing the seas, but, everyone being so far apart has made this world a bit boring in some respects ... especially now the market has opened which serves as a social gathering point as well as for trade.Allowed fast travel across oceans using charterstones.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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jorb
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Re: Game Development: Ceiling Pear
Certainly depends on what the problem is.NoBizd wrote:It's not solution.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jock
- Posts: 733
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Re: Game Development: Ceiling Pear
jorb wrote:We've been developing, and here's what's new.
- Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.
-1 Clearly, you have no real idea of your image for the oceans and no desire to maintain any locality to the game. This was not a good change. Local, continental markets. Spread the game out. Now it just focalises on 1 trade hub and the world just got instantly smaller.
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jorb
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Re: Game Development: Ceiling Pear
Clearly.jock wrote:Clearly, you have no real idea of your image for the oceans and no desire to maintain any locality to the game.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ChildhoodObesity
- Posts: 4165
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Re: Game Development: Ceiling Pear
VERY COOL!!! will requirements are a bit lame tho. think its like 500 will to travel 120 or so minimaps
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)