Game Development: Butchered Bollocks

Announcements about major changes in Haven & Hearth.
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KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Butchered Bollocks

Post by KwonChiMin »

World 11 should be called "World of the Fucked Up Planning"...

First we`ve built our bases according to current mechanics and... oops... siege system change.
We planned locations of bases and market according to current mechanics and... oops... TP over oceans change.
We`ve built some color designs using most common cloth material and... oops...texture color change.

=) best world ever.
Yasodhara
Posts: 98
Joined: Sat Aug 29, 2015 5:10 am

Re: Game Development: Butchered Bollocks

Post by Yasodhara »

Baby animals slaughtered before the patch don't give suckling's maw, fuck you.
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Butchered Bollocks

Post by Aceb »

Yasodhara wrote:Baby animals slaughtered before the patch don't give suckling's maw, fuck you.
Yikes, that's pretty straightforward!

I like the new look of linen tho.
I don't like that (probably) paintings still use linen only when transparency is included in sketch, regardless of materials used for craft.
A quest for a hat. - W10
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Haven't spawned yet
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Ants
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Re: Game Development: Butchered Bollocks

Post by Ants »

Super happy about the cloth change. Thanks! Now gold cloth is truly cool :P
❤Haven's most kawaii retarded ethot karen❤
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Chebermech
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: Butchered Bollocks

Post by Chebermech »

The new linen cloth texture looks pretty cool, but the inventory icon for it doesn't really match the new colour anymore, especially when you drop it on the floor, whats in the inventory looks very different from whats on the ground. And to be really picky, linen pants and shirt, both inventory icons and clothes themselves look too yellow... aaand if we're going down this road, flax fiber, at least for the icon colour, also seems a bit alien to the new linen look (especially if linen cloth icon will get changed).
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Terry69
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Re: Game Development: Butchered Bollocks

Post by Terry69 »

Can't wait for the big update.
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DatSheep
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Re: Game Development: Butchered Bollocks

Post by DatSheep »

two spinning themed hats in a row?!?!?
Something died in my basement and gave me rubella
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SovietUnion
Posts: 266
Joined: Mon Mar 12, 2012 4:42 am
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Re: Game Development: Butchered Bollocks

Post by SovietUnion »

Ants wrote:Super happy about the cloth change. Thanks! Now gold cloth is truly cool :P
- 1
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Game Development: Butchered Bollocks

Post by dageir »

When will we have bigger onion stockpiles? Right now the onion logistics is a pain in the ass.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Butchered Bollocks

Post by Kaios »

I need a stockpile stockpile to put my stockpiles in a stockpile

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