Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.
User avatar
KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Stalking Garden

Post by KwonChiMin »

And the Gardener Credo description is misleading, meaning you just had your head in the ass when you implemented this nerf...
User avatar
Randomovna
Posts: 30
Joined: Sun Apr 17, 2016 12:37 am

Re: Game Development: Stalking Garden

Post by Randomovna »

back plants dude its retarded
User avatar
tegoplplpl
Posts: 32
Joined: Mon Jun 30, 2014 11:26 am

Re: Game Development: Stalking Garden

Post by tegoplplpl »

Imagine doing gardener credo for soo long and now they change it ._.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Stalking Garden

Post by loftar »

If the things Gardener now allow you to pot are too useless, I think it would be more useful to move them to something else rather than restore them to what they were.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
KitsuneG
Posts: 407
Joined: Sat Mar 20, 2010 10:02 pm
Location: Russia

Re: Game Development: Stalking Garden

Post by KitsuneG »

Maximum dislike, horrible way to fix foraging.
Wiki editor.
Betelgeuse1284
Posts: 16
Joined: Sat Jul 11, 2015 4:51 pm

Re: Game Development: Stalking Garden

Post by Betelgeuse1284 »

Curious about these beans already want to discover and thank you for will requirement reducing BUT
Blueberries, Chantrelles, Stinging Nettle, Clover, Cavebulb, Chiming Bluebell, Bloodstern, Stalagoom can no longer be grown in Garden pots. Gardener now allows you to plant Lady's Mantle, Yarrow, and Troll Mushrooms. Foraging is now hopefully a bit more viable. Looking to make it more so.
Are you kidding me? Honestly worst fix ever...
Also foraging is viable, your doubts in vain fix wasnt realy reasonable
All the ppl i know already hate this patch xD
User avatar
Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Game Development: Stalking Garden

Post by Ardennesss »

El oh El.
User avatar
tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Stalking Garden

Post by tyrtix »

nerfing gardener= lots of complain, make easy sieging= no complains.
lol
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Stalking Garden

Post by jorb »

I can't expect anyone to like it, perhaps, but the changes are reasonable, and open up some space to add more pottables in the future. Chantrelles and Blueberries were never the best candidates for pot growing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Nizuto
Posts: 27
Joined: Wed Jul 03, 2013 8:45 am

Re: Game Development: Stalking Garden

Post by Nizuto »

jorb wrote: Siege Engines (Catapult and Battering Rams) no longer require Brimstone to repair.
Then what does it require? Bone Glue? We're reverting back to legacy? Next world we're getting bashable palisades after speed running cheese in the 1st month to destroy hermit bases because we can?
Also the gardener credo is kinda pointless now. Actually gardening in general becomes pretty pointless. Do people even study high quality lady's mantle? Since troll mushroom requires a ton of luck to acquire naturally, the only point of gardening is what? Yarrow?

Maybe gardening should be like beehives if you want a nerf on them. Not removing stuff you can plant.
Last edited by Nizuto on Wed Jul 10, 2019 2:06 pm, edited 1 time in total.

Return to “Announcements”