Game Development: Indicator Thyme

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Indicator Thyme

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Sage" and "Thyme". Herbs. Spices. Can be grown. Can be foraged.
Key Fixes
-----------------------
  • You can now place locks on Siege Engines on enemy claims. Reported lots.
  • Significantly reduced the travel weariness from roads.
  • Improved the distance overlay to better reflect the targeting area of Archery Towers. Village Banners now have a range indicator during placement. Suggested here.
Small Fixes
-----------------------
  • Fixed an internal thing, and Black Coal now counts as a rock type again.
  • Sprouted Terebinth no longer presents as Tree Heath. Reported here.
  • Itsy Bitsy Spider, Silkmoth Worms, Bee Larvae and The Bee that Stung counts as bugs. Reported here.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Kitsune Cap".
Store Description wrote:Image$10 Manifest as the woodland spirit animal of everybody's choice, in the colorful and friendly Kitsune Cap!
All Gold & Silver subscribers have been awarded the "Kitsune Cap", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Zappulon
Posts: 8
Joined: Tue Dec 04, 2018 3:15 am

Re: Game Development: Indicator Thyme

Post by Zappulon »

Great to hear Roads are buffed. Look forward to being able to use more than 2 in a session.
Betelgeuse1284
Posts: 16
Joined: Sat Jul 11, 2015 4:51 pm

Re: Game Development: Indicator Thyme

Post by Betelgeuse1284 »

Great patch! The hat is amazing
S E A S O N S
S E A SO N S
S E A S O N S
:D
PaleAle59
Posts: 16
Joined: Thu Jan 11, 2018 1:26 am

Re: Game Development: Indicator Thyme

Post by PaleAle59 »

Great patch thanks for fixing the travel buff
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Dakkan
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Indicator Thyme

Post by Dakkan »

Free kitsune hat. I'll be at the CF market and I'll give it away to the first person who comes to claim it.
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Terry69
Posts: 29
Joined: Wed Jun 12, 2019 11:20 pm

Re: Game Development: Indicator Thyme

Post by Terry69 »

Nice.
SinJin
Posts: 119
Joined: Thu Jul 23, 2009 11:44 am
Location: Ohio

Re: Game Development: Indicator Thyme

Post by SinJin »

:D

Thank You !

* I just bought the Hat. :)
Last edited by SinJin on Wed Jul 17, 2019 11:48 pm, edited 1 time in total.
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ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Indicator Thyme

Post by ricky »

Two more and we can go to scarborough fair

Trees are looking dank too
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Oreyeon
Posts: 24
Joined: Tue Nov 06, 2012 8:20 am

Re: Game Development: Indicator Thyme

Post by Oreyeon »

I knew those bees would stop being useless at some point, so glad I didn't squish them all
Last edited by Oreyeon on Wed Jul 17, 2019 11:52 pm, edited 1 time in total.
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Vigilance
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Re: Game Development: Indicator Thyme

Post by Vigilance »

road change was a bit too late my friends
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