Game Development: Wandering Chevon

Announcements about major changes in Haven & Hearth.
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Enjoyment_2
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Re: Game Development: Wandering Chevon

Post by Enjoyment_2 »

jorb wrote: [*] Reduced stamina drain from walking.
[*] Frequent experience gain when seeing natural wonders.
1. Did you meant "running"? I do believa "walking" has no stamina drain, so what is the point to reduce it?
2. Exp events most needed for Mystic Credo, which is pre-requirement for Sage. Kinda ankward IMO
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Fostik
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Re: Game Development: Wandering Chevon

Post by Fostik »

jorb wrote: Chance for additional increases to local qualities when completing quests.
Just wondering, is that a real game feature?
I mean, this world longs quite a lot, and a lot questers should make good quality bonuses, is there any significantly higher abnormal spots for anything?
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My experience of market building in W13
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boreial
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Re: Game Development: Wandering Chevon

Post by boreial »

Is the satiation change affecting previously made foods? I still show cheese as 30% with a 35 - 40% chance.
CaveHermit
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Re: Game Development: Wandering Chevon

Post by CaveHermit »

Jorb What need for Meteoring :(
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loftar
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Re: Game Development: Wandering Chevon

Post by loftar »

boreial wrote:Is the satiation change affecting previously made foods? I still show cheese as 30% with a 35 - 40% chance.
It's the the amounts that change, but the scaling. Each step of satiation no longer simply multiplies the efficacy value by a fix amount. See my previous post for more details.

That's not to say that the amounts don't need to change; just clarifying.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boreial
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Re: Game Development: Wandering Chevon

Post by boreial »

Thanks Loftar (our resident gnome) missed the previous mathematical post.
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Enjoyment_2
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Re: Game Development: Wandering Chevon

Post by Enjoyment_2 »

loftar wrote:
boreial wrote:Is the satiation change affecting previously made foods? I still show cheese as 30% with a 35 - 40% chance.
It's the the amounts that change, but the scaling. Each step of satiation no longer simply multiplies the efficacy value by a fix amount. See my previous post for more details.

That's not to say that the amounts don't need to change; just clarifying.
you mean the post with some high-math formulas w/o even numbers?)
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loftar
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Re: Game Development: Wandering Chevon

Post by loftar »

Enjoyment_2 wrote:you mean the post with some high-math formulas w/o even numbers?)
I don't think there are any numbers to be posted with regards to this change, as only formulae, rather than numbers, have changed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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KwonChiMin
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Re: Game Development: Wandering Chevon

Post by KwonChiMin »

Nice credo, but putting it behind Mystic (which requires TONNS of experience nat wonder events) is such a thick trolling =)
But good one overall.

Also "Chance for additional increases to local qualities when completing quests."

is it second reward chance, or better chance to receive "Increase XXX q" reward?
Last edited by KwonChiMin on Wed Jul 31, 2019 7:25 pm, edited 1 time in total.
CaveHermit
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Re: Game Development: Wandering Chevon

Post by CaveHermit »

Only jorb and loftar can make ring for travelers what give 15will. For 2meteor bar and 1ore XD. Thanes still better. Most expensiv mats in game and ring give 5base str more then thanes and 15will XD

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