What is comes with this? Are you planning to rewrite server side to allow scalability, load balancing, containerization etc?and possibly server parallellization
Is that a first steps for steam and bigger online?
What is comes with this? Are you planning to rewrite server side to allow scalability, load balancing, containerization etc?and possibly server parallellization

Steam aside, the server was pretty CPU-bottlenecked during this last reset, so that's the main motivation. As a side effect, successful parallelization should also mean far less global lag.Fostik wrote:Is that a first steps for steam and bigger online?
To clarify that statement, it is those accounts that have bought a subscription that count; gametime gained via tokens wasn't taken into account.Enjoyment_2 wrote:where is ma hat?(
WESKERBOY wrote:i cant play on ardenes says client is too old D:
Sorry, testing combat mechanics is a complete waste of time. Jorb said so already.wonder-ass wrote:beta testing new pvp mechanics in valhalla will be fun looking forward to it.





I did not. I said it's difficult for us to test it meaningfully. I do not doubt that it can be tested, hence a test environment planned.DDDsDD999 wrote:Sorry, testing combat mechanics is a complete waste of time. Jorb said so already.wonder-ass wrote:beta testing new pvp mechanics in valhalla will be fun looking forward to it.