Game Development: Season's Greetings

Announcements about major changes in Haven & Hearth.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Season's Greetings

Post by shubla »

I think that it's pretty obvious that there is no pattern on world ages. So analyzing duration of the old worlds is waste of time.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Season's Greetings

Post by The_Blode »

shubla wrote:I think that it's pretty obvious that there is no pattern on world ages. So analyzing duration of the old worlds is waste of time.
This is literally the most sensible, agreeable, least confrontational thing I've ever seen you post. And yeah, trying to "piece together" some kind of world reset schedule is just grasping at straws
User avatar
TheOriginalFive
Posts: 215
Joined: Tue Dec 07, 2010 12:28 pm

Re: Game Development: Season's Greetings

Post by TheOriginalFive »

Besides, Jorb and Loftar will now give advance notice for a reset.
User avatar
Prowny
Posts: 412
Joined: Sun Aug 18, 2013 11:59 pm

Re: Game Development: Season's Greetings

Post by Prowny »

I have to say the falling leaves animation is pretty dandy :D
loftar wrote:The tears in this thread are so delicious
User avatar
delsus
Posts: 170
Joined: Sat Nov 17, 2012 10:37 am

Re: Game Development: Season's Greetings

Post by delsus »

I can't wait for the first post-seasons patch ! :)
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Season's Greetings

Post by Granger »

I would like to congratulate on implementing this long standing suggestion, the 10 years of waiting have been worth it. Looks very nice.

No sarcasm was used in creation of this post.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Season's Greetings

Post by jorb »

Prowny wrote:I have to say the falling leaves animation is pretty dandy :D
Glad you like it!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Season's Greetings

Post by mvgulik »

shubla wrote:I think that it's pretty obvious that there is no pattern on world ages. So analyzing duration of the old worlds is waste of time.
Wow, that's deep. One could almost drown in it ... almost.

And how does one know there is no pattern to be found in a particular data set. By ... not analysing/(looking at) it ?

It would have made sense if "was"" was used instead of "Is", but that would turn it into an open-door statement, instead of the intended claim of knowledge/authority.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Season's Greetings

Post by Granger »

mvgulik wrote:And how does one know there is no pattern to be found in a particular data set. By ... not analysing/(looking at) it ?
In this particular case it can be determined by inspecting the function that is generating the data set.
It would have made sense if "was"" was used instead of "Is", but that would turn it into an open-door statement, instead of the intended claim of knowledge/authority.
Using 'was' would imply that there now 'is' or at least 'could be', this would imply that the random generator had been replaced or broken. For the 'is' case a relevant time ago so the replaced/broken function had enough time to emit enough values (to determine existence of a pattern).

While parts of the entropy sources of this particular random function got less …reliable... with time (eg. no longer running the server on a single drive used consumer hardware, without an UPS, out of a students dorm room that is prone to power failures) the main entropy sources (the two developers) havn't been changed and are alive and kicking.

So I have to agree with shubla that, for all intends and purposes, there is no pattern in this particular data set. At least unless one argues that the universe is fully deterministic, which would be deep as the consequence of that would make further arguments pointless since we all would just passively experience the equivalent of a full immersion movie.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Season's Greetings

Post by mvgulik »

Granger wrote:...
I was more interested in the shubla pattern.

Return to “Announcements”