Anyone who builds a plot style village made of multiple layers of walls is impossible to siege -- no matter the behavior of the siege equipment. Focusing on siege as a priority is a waste of time. From what we can see with all variations of the systems given to us is that the community will find any way to abuse the system in order to avoid being sieged. Its almost impossible to make a fairly balanced siege system where everyone is on an equal footing. You all like to complain about the siege system, but you do so knowing that your village fully takes advantage of any method that will make it unsiegable. The game would benefit far more from changes in other areas than changes in siege. Unless the devs start policing villages there is almost no way they can make a fair siege system.Ants wrote:From what I understand, it's because if the defenders have built their base properly the catapult will be shot down before getting the chance to fire. I PM'd you a more detailed answer, hopefully it helps.loftar wrote:Why is it that you don't take down the archery towers with catapults?Ants wrote:Getting your siege engine shot down by archery towers immediately after breaking through the first wall of a palisade layer is what makes siege truly impossible.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Kicksleddin' on Thin Ice
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Kicksleddin' on Thin Ice
*moderator clarification. if you're going to rant, at least get it right. Thanks!bmjclark wrote:Just popping in to remind people that this game was actual at it's most popular when siege was basically impossible against anyone with more than 6 IQ (much like now) *that had actually read the forums and knew what the bugs and exploits were in w5-7. That is all, carry on with your autism ants.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Kicksleddin' on Thin Ice
Here is the thing. Even as a casual I've already set up my base to have a sizable amount of effort just to get some sub par stuff that I find valuable. Even if they break through, the general population knows enough to stash away the most valuable of valuable stuff in a vault somewhere. etc...Astarisk wrote:Anyone who builds a plot style village made of multiple layers of walls is impossible to siege -- no matter the behavior of the siege equipment. Focusing on siege as a priority is a waste of time. From what we can see with all variations of the systems given to us is that the community will find any way to abuse the system in order to avoid being sieged. Its almost impossible to make a fairly balanced siege system where everyone is on an equal footing. You all like to complain about the siege system, but you do so knowing that your village fully takes advantage of any method that will make it unsiegable. The game would benefit far more from changes in other areas than changes in siege. Unless the devs start policing villages there is almost no way they can make a fair siege system.Ants wrote:
From what I understand, it's because if the defenders have built their base properly the catapult will be shot down before getting the chance to fire. I PM'd you a more detailed answer, hopefully it helps.
The real opportunity is getting people to go out of their camps and engaging in some good old fashioned passionate ass whoopin' type stuff. I think focusing on getting combat down correctly is going to build on the siege system and make that even more fun.
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can we get an attachment to add to our sleds that will allow us to shred them as we zoomie around?loftar wrote:Intended behavior.SovietUnion wrote:You can't run over critters with the kicksled
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Kicksleddin' on Thin Ice
W10 shields with some fairly non-invasive balance changes would be the best siege I M O
BM's right, though. Siege being reasonable is not important to the game
BM's right, though. Siege being reasonable is not important to the game
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Badich
- Posts: 139
- Joined: Tue Mar 02, 2010 2:15 pm
- Location: Moscow
Re: Game Development: Kicksleddin' on Thin Ice
Great update! (pls don't ban)
London is the capital of Great Britain
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Gorakil
- Posts: 74
- Joined: Thu Apr 28, 2016 11:20 pm
Re: Game Development: Kicksleddin' on Thin Ice
loftar wrote: wHy iS iT tHaT yOu dOn'T tAkE dOwN tHe aRcHeRy tOwErS WiTh cAtApUlTs?

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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Game Development: Kicksleddin' on Thin Ice
Cool update. Will ice blocks possibly not melt during summer/fall if stored in a cellar?
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delsus
- Posts: 170
- Joined: Sat Nov 17, 2012 10:37 am
Re: Game Development: Kicksleddin' on Thin Ice
Ice blocks can't be stored in knarrs/garden shed nor have a display sign icon, is this intended ?
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Prowny
- Posts: 412
- Joined: Sun Aug 18, 2013 11:59 pm
Re: Game Development: Kicksleddin' on Thin Ice
This is fun!
Btw when you get knocked out on a kicksled you don't get the animation (you get the birds over your head but you are still riding it) which looks weird imo.
Also let us lift the thing please?
Btw when you get knocked out on a kicksled you don't get the animation (you get the birds over your head but you are still riding it) which looks weird imo.
Also let us lift the thing please?
loftar wrote:The tears in this thread are so delicious
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Kicksleddin' on Thin Ice
you can lift it