Game Development: Snekkja

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Snekkja

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Snekkja", a ship. A Snekkja is a small, oceangoing ship, capable of ferrying 4 people and 16 units of cargo. The speed of the Snekkja increases with its quality. The Snekkja is faster than the Knarr on shallow and deep water. The Knarr is faster on the high seas. The Snekkja can be docked at a dock, much like the Knarr, and it can also be locked. The Snekkja does not, however, require siege machines to destroy.
Test Server Combat Changes
-----------------------
  • The combat test server has been updated.
  • All moves now give some amount of cooldown. We feel that this has significantly improved the pacing of the system.
  • Go for the Jugular has been implemented as a target seeking attack that propels you forward toward your opponent. It is interrupted by hits. You are slowed for a duration after the attack, regardless of wheter it hits.
  • Haymaker has been implemented as an attack that propels you forward in a direction. You are slowed for a duration if you miss your target.
  • Punch has increased range.
  • Feel free to keep trying it out!
Key Fixes
-----------------------
  • Quests to pick herbs are now seasonally adjusted to mostly request things in season.
  • Quests to pick tree seeds are now seasonally adjusted to summer and fall.
Small Fixes
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  • Whales should no longer attack people after sinking a Knarr.
  • Lumberjack credo now gives seed picking quests. Odd that it didn't before.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Helsing Hat".
Store Description wrote:Image$10 Shadowless horrors haunting the night? Beasts unseen to mirrors? Strange mists, and the cries of bats on fell winds? Stakes at the ready!
All Gold subscribers have been awarded the "Helsing Hat", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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SovietUnion
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Re: Game Development: Snekkja

Post by SovietUnion »

first?
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
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Open village of North Star (W14)

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Archiplex
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Re: Game Development: Snekkja

Post by Archiplex »

jorb wrote:
Key Fixes
-----------------------
  • Quests to pick herbs are now seasonally adjusted to mostly request things in season.
  • Quests to pick tree seeds are now seasonally adjusted to summer and fall.
Enjoy!
God BLESS

Although animals should also be looked at for a future patch, since some animals are seasonal too (frogs, bears, etc)
Last edited by Archiplex on Wed Oct 02, 2019 9:11 pm, edited 1 time in total.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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stya
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Re: Game Development: Snekkja

Post by stya »

New boat sounds awesome :shock:
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Groniak
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Re: Game Development: Snekkja

Post by Groniak »

Nice! Good to see a new boat in-between rowboats and knarr.
Leon232
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Re: Game Development: Snekkja

Post by Leon232 »

nice, more boats are always nice. we just need a giant warship now
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Gauhörnchen
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Re: Game Development: Snekkja

Post by Gauhörnchen »

New Boat, yeeeeees, thank you :)
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Archiplex
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Re: Game Development: Snekkja

Post by Archiplex »

I'm getting the feeling this is uh, not how the test is supposed to work

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Redlaw
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Re: Game Development: Snekkja

Post by Redlaw »

Can the new boat be attached to docks like knarrs?
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loftar
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Re: Game Development: Snekkja

Post by loftar »

Archiplex wrote:I'm getting the feeling this is uh, not how the test is supposed to work
Did you just have all those moves available to you? Because I can't reproduce myself on the test server.
Redlaw wrote:Can the new boat be attached to docks like knarrs?
Yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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