Haymaker made the new combat a LOT more interesting. You're going in the right direction with these special UA moves.
I'm interested though if this won't decrease the usefulness of MC. Some special MC moves plox! Less movement based, more defensive like IRL.
Edit 1: For example Parry, which is like dodge, but has longer cooldown and deals openings/damage to UA attacks
Edit 2: Would also be nice if people could either spec more into UA if they like aggressive movement combat or into MC if they like more defensive combat (more useful for PvE). Or a combination of both
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SovietUnion
- Posts: 266
- Joined: Mon Mar 12, 2012 4:42 am
- Location: Brno, Czech Republic
Re: Game Development: Snekkja
Notable characters: Cpt. Danko, Kng. Danko
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Game Development: Snekkja
jorb wrote:The Snekkja does not, however, require siege machines to destroy.
Enjoy!

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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Snekkja
the 2 new moves are so fucking fun please more skill based moves like this cant wait to see more.
now for some balancing ideas.
kick cd is far too long to counter haymaker i dont see any reason to use it over dodge which is quite op. lower the animation time and cd and id try it more often.
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.
then again this is all from 1v1s i dont actually know how it would work out in group fights.
jugg would bodyblock a lot in teamfights and id imagine haymaker would do the same could possibly even kill allies by blocking.
idea for move oppknock.
its a dash and charge combined first you have to dodge which goes in the direction your mouse is at after you get x seconds of time to aim the area you want to dash at if it hits increase opponents opening. could even be skillfully used to jump around trees to grab tree huggers : P or fail miserably.
now for some balancing ideas.
kick cd is far too long to counter haymaker i dont see any reason to use it over dodge which is quite op. lower the animation time and cd and id try it more often.
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.
then again this is all from 1v1s i dont actually know how it would work out in group fights.
jugg would bodyblock a lot in teamfights and id imagine haymaker would do the same could possibly even kill allies by blocking.
idea for move oppknock.
its a dash and charge combined first you have to dodge which goes in the direction your mouse is at after you get x seconds of time to aim the area you want to dash at if it hits increase opponents opening. could even be skillfully used to jump around trees to grab tree huggers : P or fail miserably.
Last edited by wonder-ass on Thu Oct 03, 2019 12:36 am, edited 1 time in total.
see homo sexuality trending,. do not do that.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Snekkja
FWIW I found it easier to hit with punch than with left hook when stopping a jugular, but yes, I think they overlap a bit too much.wonder-ass wrote:
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.
Chop is... odd. It's SO hard to hit, but yes, it has a pretty good reward.
Like earlier, I would love to see more MC attacks.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Snekkja
prefrence is oke imo lefthook outshines punch when it comes to countering both jugg and haymaker you need some insane reactions and predictions to land punch consistently on haymaker.Archiplex wrote:FWIW I found it easier to hit with punch than with left hook when stopping a jugular, but yes, I think they overlap a bit too much.wonder-ass wrote:
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.
see homo sexuality trending,. do not do that.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Snekkja
this patch brought back midges
i was hoping jorb would never notice they were gone
i was hoping jorb would never notice they were gone
Queen of a cold, dead land. Caretaker of the sprucecaps.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Snekkja
No, they just came into season.Archiplex wrote:this patch brought back midges :(
i was hoping jorb would never notice they were gone
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Snekkja
Ah, original patch note only said they should be gone for winter. Glad to know its more than that!loftar wrote:No, they just came into season.Archiplex wrote:this patch brought back midges![]()
i was hoping jorb would never notice they were gone
Queen of a cold, dead land. Caretaker of the sprucecaps.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Snekkja
Umm, I had midges spawn outside my house in the dead of winter, was that not intended?
(once and futue king btw)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Snekkja
Thanks for new boats, pretty cool
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
