Maybe you, but I distinctly recall a lot of river systems being blocked off in w9 and it was fairly annoying.Ardennesss wrote:It wasn't an issue, knarr sway was added because of 1 person who built like 20 knarrs to build an island vault for the luls. I've never seen a single knarr blocking a river on purpose.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Snekkja
Queen of a cold, dead land. Caretaker of the sprucecaps.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game Development: Snekkja
If knarrs are faster on the high seas than snekkjas are, then it's a logical conclussion that snekkjas are slower on the high seas than knarrs!(and you could conclude that knarrs are faster on the high seas than snekkjas are if snekkjas are slower on the high seas) so it doesn't really matter which sentence you pick to describe their relative speed!Enjoyment_2 wrote:Also, by "Knarrs are faster on oceans" you meant "Snekkjas are slower on ocean" or you really made Knarrs faster? If second, cool. If first, please, read this
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Game Development: Snekkja
+1 now for a COG and super high sea ship!
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Snekkja
New ship looks really nice tbh
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Snekkja
these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Snekkja
This is a problem of the combat system, not boats. I can see it being handled before the next world.DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Game Development: Snekkja
I just tried out the new combat. I really enjoy it.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game Development: Snekkja
you're just supposed to hide behind the wall all dayDeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Game Development: Snekkja
do you even play this game? both knarrs and skkenja take almost the same amount of time to build from world start. nothing changes really here.DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
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Virs
- Under curfew
- Posts: 92
- Joined: Sat Sep 12, 2015 8:54 pm
Re: Game Development: Snekkja
Lyrroth wrote:do you even play this game? both knarrs and skkenja take almost the same amount of time to build from world start. nothing changes really here.DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
Why would one bother with maths if there's a reason to rant about the game reeeeee

