Game Development: Glimmer Thatch

Announcements about major changes in Haven & Hearth.
captainmorgan
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Re: Game Development: Glimmer Thatch

Post by captainmorgan »

And glimmer moss beard decoration for Christmas? :D
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Cayur
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Re: Game Development: Glimmer Thatch

Post by Cayur »

pure yoy
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shubla
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Re: Game Development: Glimmer Thatch

Post by shubla »

Glimmer roofs?
Whats next?
Fur roofs?
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Vigilance
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Re: Game Development: Glimmer Thatch

Post by Vigilance »

New combat is so fucking incoherent between two people, one with 60 ping and one with about 200. I am completely unable to put up a convincing fight.

This would absolutely kill the game for me. It's conceptually okay, I don't like it, but holy fucking crap this netcode and this ping have thoroughly convinced me that this is the single most detrimental implementation that could ever come to me.
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Ants
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Re: Game Development: Glimmer Thatch

Post by Ants »

Ahhh, that thatching is beautiful!!!

That being said, it's the fourth or fifth green tatching we have. Could we get blue thatching from silverfirs, maybe? Or white?
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Kamil457
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Re: Game Development: Glimmer Thatch

Post by Kamil457 »

Please do paved tiles will not get snowed. Is strange when dirt road is not snowed but your paved tiles are.
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Zentetsuken
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Re: Game Development: Glimmer Thatch

Post by Zentetsuken »

Kamil457 wrote:Please do paved tiles will not get snowed. Is strange when dirt road is not snowed but your paved tiles are.
I take it you don't live in a snowy climate? This is exactly what would happen irl. Stone is an insulator, it will keep snow from melting for longer, dirt has minerals and salts that melt snow.
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SnuggleSnail
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Re: Game Development: Glimmer Thatch

Post by SnuggleSnail »

Vigilance wrote:New combat is so fucking incoherent between two people, one with 60 ping and one with about 200. I am completely unable to put up a convincing fight.

This would absolutely kill the game for me. It's conceptually okay, I don't like it, but holy fucking crap this netcode and this ping have thoroughly convinced me that this is the single most detrimental implementation that could ever come to me.
I assume the high ping population is small/not worth catering to given the state of flower menus/coracles.
450MS btw
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Granger
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Re: Game Development: Glimmer Thatch

Post by Granger »

SnuggleSnail wrote: 450MS btw
Unless you've completed ~ 1/3 of your trip to the moon: something is wrong with your internet connection.
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MagicManICT
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Re: Game Development: Glimmer Thatch

Post by MagicManICT »

Granger wrote:
SnuggleSnail wrote: 450MS btw
Unless you've completed ~ 1/3 of your trip to the moon: something is wrong with your internet connection.
There's a good chunk of the world that doesn't have high speed internet connections available. Some of them move little faster than dial-up with comparable latency--250-500ms average. Some of that is even in "rich first world nations."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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