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Kamil457
- Posts: 58
- Joined: Thu Jan 29, 2015 2:16 pm
Re: Game Development: A Low Blow
Please add feature for paved tiles that they can not be snowed.
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: A Low Blow
Mmm ...loftar wrote:I think (the game server) is about as central to the current player-base as it can be.
That's kinda assuming there is no "cause and effect" feedback's between the two.
Otherwise ... one could argue that one is a logical side effect of the other.
(ping-wise location of course)
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: A Low Blow
If combat is going to be so ping sensitive the only sensible solution is to have separate US and EU servers. It's what every other latency sensitive game does.
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: A Low Blow
I don't quite understand what it is that you're trying to say.mvgulik wrote:That's kinda assuming there is no "cause and effect" feedback's between the two.
Otherwise ... one could argue that one is a logical side effect of the other.
I don't think we should be exaggerating just how ping-sensitive it is. It's not like it's an FPS that we're building, and we've also had feedback to the contrary from people who don't feel the ping is a big issue.Potjeh wrote:so ping sensitive
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: A Low Blow
Just divide the map into 4 parts, all hosted on separate servers in separate continents, so people can build their homes in the low ping area but still interact with others.loftar wrote:I don't quite understand what it is that you're trying to say.mvgulik wrote:That's kinda assuming there is no "cause and effect" feedback's between the two.
Otherwise ... one could argue that one is a logical side effect of the other.
I don't think we should be exaggerating just how ping-sensitive it is. It's not like it's an FPS that we're building, and we've also had feedback to the contrary from people who don't feel the ping is a big issue.Potjeh wrote:so ping sensitive

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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: A Low Blow
That's ok. I'm used to that.loftar wrote:I don't quite understand what it is that you're trying to say.mvgulik wrote:That's kinda assuming there is no "cause and effect" feedback's between the two.loftar wrote:I think (the game server) is about as central to the current player-base as it can be.
Otherwise ... one could argue that one is a logical side effect of the other.
Besides ... server location seems perfect in my case. (GFX lag being the local killer)
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: A Low Blow
Id love to see that just for all the creative bugs people would come up with. I bet people would somehow find a way to teleport, raid villages and dupe items with a server crossing.shubla wrote:Just divide the map into 4 parts, all hosted on separate servers in separate continents, so people can build their homes in the low ping area but still interact with others.
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: Game Development: A Low Blow
I think mvgulik meant that the server position may shape the distribution of existing players over the globe. Those who experience larger lags are a bit more prone to leave the game because of "the last drop", while those who live closer have one drop less.loftar wrote:I don't quite understand what it is that you're trying to say.
That said, I'm not sure whether the effect is noticeable among the other reasons to play or not to play the game. Q gap seems to be immensely more influential.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: A Low Blow
Other than cost to maintain 3 more servers, effort to implement this code-wise and possible bugs this could create (as mentioned by MightySheep) one issue would be that people are going to complain that other areas are simply better than their home area, and trying to balance them would make every continent the same, at least somewhat defeating their purpose.shubla wrote:Just divide the map into 4 parts, all hosted on separate servers in separate continents, so people can build their homes in the low ping area but still interact with others.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Game Development: A Low Blow
Will there be a full writeup of all finalized changes once the new system is migrated to the official server?