Game Development: A Fistful of Love

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: A Fistful of Love

Post by jorb »

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We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added "Barter Pole", buildable object. A Barter Pole can be clad in the Giving or Taking hands from a Barter Stand, and can then place or take wares processed by the Barter Stand in or from containers or stockpiles within its reach. The idea being to provide better support for handling larger volumes of goods through stands.
Key Fixes
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  • Reverted STR/CON change from last patch.
  • Added a 3 second mount timer to coracles.
  • Reduced "Raw Hide" cost from 2500 to 500.
  • The two above points Inspired by this. We recognize most other points on that list, but either do not have a good fix for them UI wise, or do not want to change the mechanics mid-world. All on my backlog.
Small Fixes
-----------------------
  • Added a warning when trying to Ram objects which the Ram is not sufficiently dry to ram.
  • Made it so that keys, and pipes, can be held in toolbelts.
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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $10 is the "Taxidermist's Top"
Store Description wrote:Image$10 A soft scent of formaldehyde and death lingers wherever the wearer of this hat goes.
All Gold & Silver subscribers have been awarded the "Taxidermist's Top". free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Vigilance
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Re: Game Development: A Fistful of Love

Post by Vigilance »

good stuff
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Zentetsuken
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Re: Game Development: A Fistful of Love

Post by Zentetsuken »

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Fostik
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Re: Game Development: A Fistful of Love

Post by Fostik »

Have you considered removing/increasing barter stand headings limit of 5 items? It will allow us use trading area with more efficiency.
http://www.havenandhearth.com/forum/vie ... 48&t=66951
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My experience of market building in W13
blank2
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Re: Game Development: A Fistful of Love

Post by blank2 »

Hat not in store Jorby
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jorb
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Re: Game Development: A Fistful of Love

Post by jorb »

blank2 wrote:Hat not in store Jorby
Fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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SovietUnion
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Re: Game Development: A Fistful of Love

Post by SovietUnion »

I'm missing this one :(
  • finally fixed the server lag
Notable characters: Cpt. Danko, Kng. Danko

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King of North Star Kingdom & Market (W12)
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Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
blank2
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Re: Game Development: A Fistful of Love

Post by blank2 »

jorb wrote:
blank2 wrote:Hat not in store Jorby
Fixed.
thanks bud
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loftar
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Re: Game Development: A Fistful of Love

Post by loftar »

SovietUnion wrote:I'm missing this one :(
  • finally fixed the server lag
Yeah, I know. I'll try something concrete tomorrow or the day after.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
chrislovesjesus2
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Re: Game Development: A Fistful of Love

Post by chrislovesjesus2 »

I think it would be nice if we could carry a purse in our tool belt ,for easy access to currency wherever we are; like carrying around your wallet, I mean after all you can carry a huge battle axe, I think it can fit!

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