Game Development: A Fistful of Love

Announcements about major changes in Haven & Hearth.
yeahok
Posts: 6
Joined: Wed May 01, 2019 11:36 pm

Re: Game Development: A Fistful of Love

Post by yeahok »

World restart when?
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: A Fistful of Love

Post by VDZ »

yeahok wrote:World restart when?
loftar wrote:
SovietUnion wrote:I'm missing this one :(
  • finally fixed the server lag
Yeah, I know. I'll try something concrete tomorrow or the day after.
Clearly.
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: A Fistful of Love

Post by Ukhata »

VDZ wrote:
yeahok wrote:World restart when?
loftar wrote:
SovietUnion wrote:I'm missing this one :(
  • finally fixed the server lag
Yeah, I know. I'll try something concrete tomorrow or the day after.
Clearly.
lol
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SovietUnion
Posts: 266
Joined: Mon Mar 12, 2012 4:42 am
Location: Brno, Czech Republic

Re: Game Development: A Fistful of Love

Post by SovietUnion »

loftar wrote:
SovietUnion wrote:PLS make the barter pole liftable. THX!
Sorry, I'm not going to handle all the special cases and state management of carrying it between various containers.
:(
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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SovietUnion
Posts: 266
Joined: Mon Mar 12, 2012 4:42 am
Location: Brno, Czech Republic

Re: Game Development: A Fistful of Love

Post by SovietUnion »

How about making it liftable only when it doesn't have a hand attached to it? Cause you can move the containers in and out of its range. Isn't it (almost) the same situation?
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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widelec_szatana
Posts: 152
Joined: Thu Jan 13, 2011 4:53 pm

Re: Game Development: A Fistful of Love

Post by widelec_szatana »

jorb wrote: We recognize most other points on that list, but either do not have a good fix for them UI wise, or do not want to change the mechanics mid-world.
jorb wrote: mid-world
Rooks rike another year of w11 ahead
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ctopolon4
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Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Game Development: A Fistful of Love

Post by ctopolon4 »

can we adjust raduis of barter pole? or set zone like village cairn?
for ex.: only nearest 8 tiles with sp\cb better than use all floor/storey for 1 trade slot

edit: and can it be liftable?

edit2: bug: dont change animation when hand removed(recconected) by stand
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ChildhoodObesity
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Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: A Fistful of Love

Post by ChildhoodObesity »

very good update me like
Hohol32
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Joined: Sat Feb 02, 2019 7:53 am

Re: Game Development: A Fistful of Love

Post by Hohol32 »

Fistful of Love
fisting is 300 bucks

https://www.youtube.com/watch?v=5rhIbyOWPu8
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wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: A Fistful of Love

Post by wonder-ass »

jorb wrote: We've been developing, and here's what's new.
Key Fixes
-----------------------
  • Added a 3 second mount timer to coracles.
this doesnt fix anything jorb it just made credos more overpowered. my 2 scents on credo would be to remove all speedbuffswimming from credos and items and change it to stamina consumption while swimming, this way it stays useful with out being overpowered.
see homo sexuality trending,. do not do that.

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