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Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Game Development: An Arrow to the Knee
Projectiles hurt animal qualities less. What does it mean in hunter credo now?
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Tarnum
- Posts: 127
- Joined: Tue Feb 16, 2016 7:48 pm
- Location: Russia
Re: Game Development: An Arrow to the Knee
Good job! Its pretty good changes, all have protection when they do not try murder someone, its fair, maby its a bit stuped kill only by wounds and ofcorse on teamfights who will not use it will got big advantage its not fair, but this still better then nonerage mechanic with immortal murderers. With animals its also good changes, predatory animals must be danger or we just can ignore them like before. When i started, animals was alweys have chance to few attaks on ground, i got KO alot times but its still hard to die, only was push me to rise const and get armore, push to progress, not keep 10 stats and nettle pants. Pretty good
W3 Boar Bay
W4 Herbalist
W5 Axes village
W6 Abode of Hermit
W7 Tarnum's Hermitage
W8 Hermit
W9 Emerald City, Ni Knights
W10 King of Silver Soul
W11 AD, LS of Ocean Store
W12 AD (in fights not in the village)
W13 Chill, getting fun, streams
W15 Streams on vkplaylive
W16 Hermit streamer live.vkvideo.ru/pavelthestreamer
W4 Herbalist
W5 Axes village
W6 Abode of Hermit
W7 Tarnum's Hermitage
W8 Hermit
W9 Emerald City, Ni Knights
W10 King of Silver Soul
W11 AD, LS of Ocean Store
W12 AD (in fights not in the village)
W13 Chill, getting fun, streams
W15 Streams on vkplaylive
W16 Hermit streamer live.vkvideo.ru/pavelthestreamer
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: An Arrow to the Knee
I agree with the boreworm concern, that's the only one (aside from the extremely rare trolls) that can't reasonably be avoided unless you already happen to be near a ladder (and even if you are there's still a decent chance of getting stuck in a narrow corridor in a mine). It might lead to a lot of unfun deaths (unlike other animal kills it won't teach you to be more careful or anything, instead just feeling unavoidable).
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development: An Arrow to the Knee
I think there should be a warmup timer on Murderous rage - in 5-15 minutes range, so it is not that a player activates the buff once he sees an easy victim but it should rather require murderous intent before the other party even shows up.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: An Arrow to the Knee
Boars and boreworms shouldn't chase infinitely. There should be some in-between at no-aggro and aggro that would force the player to take their distance from the animal. Not sure how to best communicate the player that "boar has threatening stance."VDZ wrote:I agree with the boreworm concern, that's the only one (aside from the extremely rare trolls) that can't reasonably be avoided unless you already happen to be near a ladder (and even if you are there's still a decent chance of getting stuck in a narrow corridor in a mine). It might lead to a lot of unfun deaths (unlike other animal kills it won't teach you to be more careful or anything, instead just feeling unavoidable).
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: An Arrow to the Knee
boars definatly should.vatas wrote:Boars and boreworms shouldn't chase infinitely. There should be some in-between at no-aggro and aggro that would force the player to take their distance from the animal. Not sure how to best communicate the player that "boar has threatening stance."VDZ wrote:I agree with the boreworm concern, that's the only one (aside from the extremely rare trolls) that can't reasonably be avoided unless you already happen to be near a ladder (and even if you are there's still a decent chance of getting stuck in a narrow corridor in a mine). It might lead to a lot of unfun deaths (unlike other animal kills it won't teach you to be more careful or anything, instead just feeling unavoidable).
you can outerun them rather easily
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MarcusXDead
- Posts: 109
- Joined: Fri Mar 23, 2018 11:23 pm
Re: Game Development: An Arrow to the Knee
Valid question btw. Maybe the quality shouldn't be harmed only if you have a credo, or adding a quality loss if animal is killed from boat/horse, and by completing credo you'll be able to lift those penalties? Killing animals with ranged weapons from safe places (without quality loss) is really op only in early game, til you get some moves and good stats/equipment.Oldimaru wrote:Projectiles hurt animal qualities less. What does it mean in hunter credo now?
^The wall of text^
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: An Arrow to the Knee
GO GO POWER RANGERS!!!jorb wrote:We're working on bigger things. More to come!
Last edited by ctopolon4 on Mon Feb 03, 2020 11:09 am, edited 1 time in total.
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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ivka
- Posts: 72
- Joined: Sat Oct 20, 2012 10:35 pm
Re: Game Development: An Arrow to the Knee
16 color EGA palette would be just SO awesome! Not these awkward colors...Ants wrote:WE NEED MORE COLORS NOW!!! I can't make Pinkie Pie the pony look good without a proper pink pigment and Twilight Sparkle looks like ass without a proper purple pigment. Literally game breaking tbhshubla wrote:Why you hate peaceful players so? First this, and then still no colors for sketches!![]()
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Tahlia
- Posts: 8
- Joined: Sat Feb 16, 2019 2:39 am
Re: Game Development: An Arrow to the Knee
Yes at this point that does seem to be my best solution.Ardennesss wrote:Easier solution, just don't log in. Presto, can't die if you don't play.Ants wrote:Just AFK in a house.Tahlia wrote:Went afk inside my base once and came back KO'd. Eagle got me. Now that could mean death. No more afk even inside your base?