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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Game Development: An Arrow to the Knee
This KO change is very silly and shortsighted (speaking gently), and it solves nothing literally. The only thing is that player drop out rate will be faster.
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Sacraer
- Posts: 107
- Joined: Thu Oct 25, 2018 11:11 am
Re: Game Development: An Arrow to the Knee
my realm remained completely intact and harmless, and noone of the AD abused bugs in this world, all the people who did it got a ban, I regret that my allies did it but my ppls have nothing to do with it, You're so delusional.DDDsDD999 wrote:Your villager's realm was literally nuked for refusing to tell jorb about his insanely bugged food and your other ally was abusing the fep variety thing. You're so delusional.Sacraer wrote:we both know problem isn't in stats u can check all my video or ozzy i have same stats with him and berthedin. as for u, man u just didn't play game and come on alts 300 stats... its ur mistake not game. And how i know ozzy was report my village for spiraling bots and jorb didn't find it. But i know hh have it xdwonder-ass wrote:
what are you talking about lol 99% of our high stat bois had rage the only people with out rage were low stat bois thatll get kod in 1 cleave. i had like 30% your stats and had rage. let me remind you why the game died out so fast huge stat gap and too much of a grind to stay relevant with most important stuff being locked behind a huge spiral bot fest.
it’s funny to talk with someone who wants to raise the reputation of their faction from their knees, even with lies
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: An Arrow to the Knee
Definitely. Check out the sacrifices I had to make to turn art into a mural:ivka wrote:16 color EGA palette would be just SO awesome! Not these awkward colors...Ants wrote:WE NEED MORE COLORS NOW!!! I can't make Pinkie Pie the pony look good without a proper pink pigment and Twilight Sparkle looks like ass without a proper purple pigment. Literally game breaking tbhshubla wrote:Why you hate peaceful players so? First this, and then still no colors for sketches!![]()
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the lack of grey pigment, brown pigment and different shades of various colors messed up the accuracy quite a bit.
That solution actually sounds quite good to me.ZantetsukenX wrote:That may be why YOU play the game, but there's a good 70-80% of other players who play the game because of the other genres (city building, crafting, gathering) the game falls under. If you are happy with the current population level of the game (100-200 players a day), and want to see those numbers within a month of a new world, then this is a good change for that.Sacraer wrote:so many tears and whiners in this game... I played with the rage for 7 months and fought in every fight, I fought against HH without rage knowing that they could kill me in battle, and I only can knock out my opponent. But my character is still alive, maybe ppls who is unhappy just worth changing the genre of the game? I want to remind H&H this is hardcore that's why I play this game
Maybe a different way to go about making it so death is punishing for hardcore players, and not as bad for noobs would be to make it so if you have lower stats you can get back close to 100% of it back, but after a certain threshold it becomes a lower and lower maximum return. So like 100 in each stat or lower guarantees a 100% return, 200 or lower gets you 90%, and so on until a bottom cap of the current percentage. Numbers can be adjusted and the end result can be that people with 1000s of stats are still stuck with the current rate of return.
❤Haven's most kawaii retarded ethot karen❤


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MarcusXDead
- Posts: 109
- Joined: Fri Mar 23, 2018 11:23 pm
Re: Game Development: An Arrow to the Knee
Btw does it apply only to arrows, or to slingshots/stones as well? What about thrown spears?The mechanic by which arrows would reduce the quality of animals has been removed. (Later addition. In effect after next restart.)
^The wall of text^
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: An Arrow to the Knee

tfw going through jorbstream withdrawals
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: An Arrow to the Knee
We need to curfew this guy he's got the virusZentetsuken wrote:
tfw going through jorbstream withdrawals
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
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MarcusXDead
- Posts: 109
- Joined: Fri Mar 23, 2018 11:23 pm
Re: Game Development: An Arrow to the Knee
Btw just noticed.
Silver subs get nothing now? Is it a new policy, or one-time event?All Gold subscribers have been awarded the "Minstrel's Cap". free of charge.
^The wall of text^
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Game Development: An Arrow to the Knee
It was not uncommon before either. For example:MarcusXDead wrote:Btw just noticed.Silver subs get nothing now? Is it a new policy, or one-time event?All Gold subscribers have been awarded the "Minstrel's Cap". free of charge.
http://www.havenandhearth.com/forum/vie ... 39&t=66940
http://www.havenandhearth.com/forum/vie ... 39&t=66613
http://www.havenandhearth.com/forum/vie ... 39&t=66685
Too old to rock-n-roll, too young to die.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: An Arrow to the Knee
I've been under impression that Gold subscribers get a free hat every patch, and silver subscribers get one every other (50% of the time.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)


