Game Development: An Arrow to the Knee

Announcements about major changes in Haven & Hearth.
MarcusXDead
Posts: 109
Joined: Fri Mar 23, 2018 11:23 pm

Re: Game Development: An Arrow to the Knee

Post by MarcusXDead »

I see, didn't pay attention before for some reason.
I checked three random patches before asking, and all of them contained silver and gold rewards.
^The wall of text^
Witgang
Posts: 33
Joined: Mon May 20, 2019 6:23 pm

Re: Game Development: An Arrow to the Knee

Post by Witgang »

the barter pole ability to put /take items from piles seemed like a great way of semi automating lots of tedious repetitive tasks like silk farming, cheese making and moving piles of stuff around .
i was so happy about the change that i even decided to buy a 1 year silver sub for my alt .. two weeks pass by and they take it away... can i get a refund and quit this grind fest for good please?
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VDZ
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Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: An Arrow to the Knee

Post by VDZ »

Witgang wrote:the barter pole ability to put /take items from piles seemed like a great way of semi automating lots of tedious repetitive tasks like silk farming, cheese making and moving piles of stuff around .
i was so happy about the change that i even decided to buy a 1 year silver sub for my alt .. two weeks pass by and they take it away... can i get a refund and quit this grind fest for good please?
loftar wrote:
Artemiswhb wrote:Does this mean you can no longer take from and give from stockpiles as noted in the previous update?
Right, now that you mention it, it probably does mean that. That was entirely unintentional, the intention was just to disable them from putting items into ovens and such things. I'll have to look at that.
If it's that important to people, perhaps you can convince loftar to just revert the fix for now until it gets a more proper fix?
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: An Arrow to the Knee

Post by kabuto202 »

I get that this isn't a popular opinion around these parts: but I would really love death changes that make this game playable without a poop sock level of 24/7 dedication. But that's cause I'm a filthy casual I suppose.
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wonder-ass
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Re: Game Development: An Arrow to the Knee

Post by wonder-ass »

kabuto202 wrote:I get that this isn't a popular opinion around these parts: but I would really love death changes that make this game playable without a poop sock level of 24/7 dedication. But that's cause I'm a filthy casual I suppose.
its close to impossible for you to die now unless you have like 40% of your hhp missing. this is effectively just like being immortal but with extra rng steps.
see homo sexuality trending,. do not do that.
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: An Arrow to the Knee

Post by kabuto202 »

Good.
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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: An Arrow to the Knee

Post by MightySheep »

>not having a poop sock in 2020 :roll:

this game sure has gone downhill with all these filthy casuals hanging around
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: An Arrow to the Knee

Post by kabuto202 »

Sorry we're just not as kewl as all of 1337 hardc0re PvPers. You should demand that the Jobtar give you your own super elite server with a super hardcore ruleset that only real gamers like yourselves can play on and turn the other one into a casul kiddie farmville simulator. You know, so our casulness doesn't rub off on you.
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wonder-ass
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Re: Game Development: An Arrow to the Knee

Post by wonder-ass »

kabuto202 wrote:Sorry we're just not as kewl as all of 1337 hardc0re PvPers. You should demand that the Jobtar give you your own super elite server with a super hardcore ruleset that only real gamers like yourselves can play on and turn the other one into a casul kiddie farmville simulator. You know, so our casulness doesn't rub off on you.
do you ever wonder why the game dies out when conflict goes stale? because the games population gets fueled by conflict with out it this game is just a boring and tedious version of better farming simulators. this games strongest point is its social aspect of how players interact with each other.
see homo sexuality trending,. do not do that.
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Enjoyment_2
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Re: Game Development: An Arrow to the Knee

Post by Enjoyment_2 »

Do you ever wonder that "games dies" is true only for 50-100 ppl? have you ever seen jorb or loftar said, "oh, it seems like the game is dead, what should we do to make it alive?"
And just because you think "games population gets fueled by conflict" it doesn't mean it is so. More than that - those "conflicts" are number 1 reason why most ppl rage-quit the game.
And while "strongest point is its social aspect of how players interact with each other" is true for any MMO-game, those "interactions" shouldn't be narrowed to "killing each other"

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