mvgulik wrote:
What the deal with that shadow-console input ?
(The one in the corner that also opens when I press " : ")
Having to separately close that secondary/shadow-console input ("bbb"), after closing the main-console input ("aaa") ... is a kinda annoying feature.
(if I remember correct, this feature has been there for a long time ... potentially way-back since Ender-Legacy Client)
Any chance this behavior/feature might get changed in the foreseeable future ?
Updated client with a fix to doubled console line.
mvgulik wrote:PS: I sometimes end up with a saved map-session that contains the same area twice. (both areas are saved with/at different (file)coordinate ... in the same map-session)
Any idea what the potential trigger for this might be ? (like some in-game action ... or something else)
If you are talking about saving map to png files in map folder - it starts new 'session' each time it detects change in map 'type' (normal, house or cave). Coordinates for tiles are taken directly from server info, so if for some reason server sends same tile but with different offset it will be saved with that new coordinate. Maybe teleportation has something to do with it?
All menu items (not just this example case) that have there shortcut key somewhere else then at there first letter ... don't display (and don't use) that shortcut key.
mvgulik wrote:All menu items (not just this example case) that have there shortcut key somewhere else then at there first letter ... don't display (and don't use) that shortcut key.
I've fixed this. It actually wasn't related to the position of a key in a name, but to whether that key was lower-case or upper-case in resource file. Couple months ago I've made a change to how key codes for menuGrid are created to make them work regardless of current language. But it was not made properly, though still somehow worked nicely if key was upper case - that's why I haven't noticed it back then. Current fix is a dirty one - I just turn any key read from resource file into upper case and it seems to work fine.
Hey Ender, thanks for being so awesome over the years. Your client has always been my favorite one to use and the fact that you're still here doing what you do is awesome.
It's much appreciated.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
can I suggest a feature~
for Radar just have an extra Category for
Tree's / bush - Fruits (with fep)
Tree's / bush - Nuts (with fep)
Tree's / bush - leaves
java.lang.RuntimeException: Delayed error in resource lib/tree (v9), from local res source
at haven.Resource$Pool$Queued.get(Resource.java:393)
at haven.Resource$Pool$Queued.get(Resource.java:362)
at haven.Resource$CodeEntry$1.run(Resource.java:1141)
at haven.Resource$CodeEntry$1.run(Resource.java:1135)
at java.security.AccessController.doPrivileged(Native Method)
at haven.Resource$CodeEntry.loader(Resource.java:1135)
at haven.Resource$CodeEntry.load(Resource.java:1167)
at haven.Resource$CodeEntry.get(Resource.java:1203)
at haven.Resource.getcode(Resource.java:1071)
at haven.Sprite.create(Sprite.java:129)
at haven.ResDrawable.init(ResDrawable.java:51)
at haven.ResDrawable.setup(ResDrawable.java:66)
at haven.Gob.setup(Gob.java:486)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.addgob(MapView.java:582)
at haven.MapView$Gobs$GobSet.setup(MapView.java:632)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView$Gobs.setup(MapView.java:776)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.setup(MapView.java:866)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.setup(RenderList.java:197)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1295)
at haven.Widget.draw(Widget.java:718)
at haven.Widget.draw(Widget.java:723)
at haven.GameUI.draw(GameUI.java:1065)
at haven.Widget.draw(Widget.java:718)
at haven.Widget.draw(Widget.java:723)
at haven.RootWidget.draw(RootWidget.java:78)
at haven.UI.draw(UI.java:154)
at haven.HavenPanel.rootdraw(HavenPanel.java:313)
at haven.HavenPanel.run(HavenPanel.java:598)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (7 != 9)
at haven.Resource.load(Resource.java:1405)
at haven.Resource.access$600(Resource.java:40)
at haven.Resource$Pool.handle(Resource.java:442)
at haven.Resource$Pool.access$1100(Resource.java:339)
at haven.Resource$Pool$Loader.run(Resource.java:590)
... 1 more
Suppressed: haven.Resource$LoadException: Load error in resource lib/tree(v9), from filesystem res source (C:\Users\Harry\Downloads\res)
at haven.Resource$Pool.handle(Resource.java:454)
... 3 more
Caused by: java.io.FileNotFoundException: C:\Users\Harry\Downloads\res\lib\tree.res
at haven.Resource$FileSource.get(Resource.java:233)
at haven.Resource$Pool.handle(Resource.java:438)
... 3 more