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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Game Development: Searching for Action
Did you do anything about off season credos? Waiting for a patch to start doing them..
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Searching for Action
thanxloftar wrote:Oops, I thought I had fixed the claim interface, and apparently I had, but just forgot to commit it. Should be fixed now, anyhows.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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sakiji
- Posts: 84
- Joined: Tue Jan 04, 2011 1:06 pm
Re: Game Development: Searching for Action
Big kudos for that!jorb wrote:We've been developing, and here's what's new.
...
[*] Juniper Berries are now a spice. [/b]
...
Enjoy!
I've been complaining about juniper berries not being a spice to no end to friends and family during like the last 2-3 years.
It was always like a sore spot to me, an itch you're not managing to scratch --not having juniper berries as a spice...
Wouldn't have minded them having to be dried or boiled first, but as Laurel leaves are utilized without processing too, it's probably alright this way.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Searching for Action
I don't know about Juniper berries, but back when I was growing a small laurel bush IRL, I used the leaves without any form of processing.sakiji wrote:Wouldn't have minded them having to be dried or boiled first, but as Laurel leaves are utilized without processing too, it's probably alright this way.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Searching for Action
the problem is that there's no leaves on the juniper tree, and berries are both spice and seed, so one who wants to produce it - should use 1 seed as spice and 1 to replant. so it is literally 1 spice from 1 tree-cycle. It should work more like laurel then.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Searching for Action
definitely need to increase number of berries per juniper, maybe not for wild ones but for planted it is important
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Searching for Action
If there's concern that this would lead to tree seeds being too prolific, could always make a division-process that renders a given seed no longer viable for tree planting, but similarly yields to Laurels.sabinati wrote:definitely need to increase number of berries per juniper, maybe not for wild ones but for planted it is important
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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Game Development: Searching for Action
While we are at it, some types of trees should have increased number of leaves. Mulberry is the only one with outrageous 250+ leaves. Then I think comes tea with like 30 or so. Maybe rest of the trees could get an upgrade? 4-5 leaves a tree makes me want to never touch the tree again, even if I get double fep from itsabinati wrote:definitely need to increase number of berries per juniper, maybe not for wild ones but for planted it is important
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Searching for Action
what? why do you need more conker leaves? it is not-needed in any mid-game activities, and even maple leaves with 5 is okay due to the lack of other resourses to make the carpentry gild with em.ghandhikus wrote:While we are at it, some types of trees should have increased number of leaves. Mulberry is the only one with outrageous 250+ leaves. Then I think comes tea with like 30 or so. Maybe rest of the trees could get an upgrade? 4-5 leaves a tree makes me want to never touch the tree again, even if I get double fep from itsabinati wrote:definitely need to increase number of berries per juniper, maybe not for wild ones but for planted it is important
IMO, it's so not-on-topic...
Also, @jorb, what is the price to see full change-log? I have all the possible payments made to this game, but still, I haven't received any notifications on "animals now bash boulders when fleeing... while I'm sure someone said " okay, we tamed enough animals through this exploit, close it"
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Searching for Action
Some change is left to player to discover for himself!Enjoyment_2 wrote: Also, @jorb, what is the price to see full change-log? I have all the possible payments made to this game, but still, I haven't received any notifications on "animals now bash boulders when fleeing... while I'm sure someone said " okay, we tamed enough animals through this exploit, close it"
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.