trezisc wrote:Please put an option to disable the stretch notification you made a nice client and then shit on it by adding this cancer.
-
Gorakil
- Posts: 74
- Joined: Thu Apr 28, 2016 11:20 pm
Re: Purus Pasta Client
You do not have the required permissions to view the files attached to this post.
-
AudenKaitus
- Posts: 1
- Joined: Thu Feb 27, 2020 4:44 am
Re: Purus Pasta Client
Is there an option to disable flat cupboards that I'm missing somehow?
-
Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Purus Pasta Client
Feature request - aggro animals in proximity to cursor as Combat Setting option.
As non-pvp player who hates clicking on bees and animals in water - i would be extremely happy to be able to click only once.
As non-pvp player who hates clicking on bees and animals in water - i would be extremely happy to be able to click only once.
-
Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Purus Pasta Client
Error when trying to launch the client.
I am playing on mac and I followed this guide.
Not sure of where I need to put extracted files, as "~/Library/Java" does not exist. I tried creating this folder and also tried with "/Library/Java/Extensions ".
Looking at the error, it's looking for files in /System/Library/Frameworks, but there is no "folder" gluegen-rt.Framework and I can't write in /System apparently.
I think the linked guide is outdated, but I don't know how to proceed now. Anyone has a clue?
I am playing on mac and I followed this guide.
Not sure of where I need to put extracted files, as "~/Library/Java" does not exist. I tried creating this folder and also tried with "/Library/Java/Extensions ".
Looking at the error, it's looking for files in /System/Library/Frameworks, but there is no "folder" gluegen-rt.Framework and I can't write in /System apparently.
I think the linked guide is outdated, but I don't know how to proceed now. Anyone has a clue?
Code: Select all
3.18.6.8b691a04
Mac OS X 10.14.6, 13.0.2 x86_64
null
java.lang.UnsatisfiedLinkError: Can't load library: /System/Library/Frameworks/gluegen-rt.Framework/gluegen-rt
at java.base/java.lang.ClassLoader.loadLibrary(ClassLoader.java:2630)
at java.base/java.lang.Runtime.load0(Runtime.java:744)
at java.base/java.lang.System.load(System.java:1873)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:551)
at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:64)
at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:96)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:414)
at com.jogamp.common.os.DynamicLibraryBundle$GlueJNILibLoader.loadLibrary(DynamicLibraryBundle.java:388)
at com.jogamp.common.os.Platform$1.run(Platform.java:203)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:312)
at com.jogamp.common.os.Platform.<clinit>(Platform.java:173)
at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:82)
at haven.HavenPanel.stdcaps(HavenPanel.java:72)
at haven.HavenPanel.<init>(HavenPanel.java:85)
at haven.HavenPanel.<init>(HavenPanel.java:97)
at haven.MainFrame.<init>(MainFrame.java:207)
at haven.MainFrame.main2(MainFrame.java:350)
at haven.MainFrame.access$100(MainFrame.java:49)
at haven.MainFrame$7.run(MainFrame.java:388)
at java.base/java.lang.Thread.run(Thread.java:830)
-
vatas
- Posts: 5250
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Purus Pasta Client
In case someone else has been confused with same things with alarm sounds:
There are two different menus for them. First one is titled "Sound alarms" and is the default Amber menu, used for unknown and red player alarms.
Other one is simply titled "Alarms" and allows you to remove or add any type of alarm. However this will seem non-functional until you figure out that you need to press "save" button for changes to take effect.
So, for example I recall someone didn't like the boar alarm. Know I could instruct them to "Ctrl+O" -> "Alarms" -> "press delete on unwanted alarm" -> "press save."
There are two different menus for them. First one is titled "Sound alarms" and is the default Amber menu, used for unknown and red player alarms.
Other one is simply titled "Alarms" and allows you to remove or add any type of alarm. However this will seem non-functional until you figure out that you need to press "save" button for changes to take effect.
So, for example I recall someone didn't like the boar alarm. Know I could instruct them to "Ctrl+O" -> "Alarms" -> "press delete on unwanted alarm" -> "press save."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Lithis
- Posts: 4
- Joined: Sat Mar 26, 2011 1:23 pm
Re: Purus Pasta Client
When knockedout i keep getting kicked to login screen. Is there a setting for this, i cant find it anywhere?
-
zeeder3
- Posts: 69
- Joined: Sat Jul 04, 2015 6:29 am
crash when checking distance from questgiver on roads.
when your travelling on a road, during the "road confirm" screen at the end of the road, and you mouse over the tree icon showing how close a quest giver is, the game crashes. I can see this being done by accident.
3.18.6.8b691a04
Windows 10 10.0 x64, 1.8.0_231 amd64
NVIDIA Corporation (GeForce GTX 1070/PCIe/SSE2) - 4.6.0 NVIDIA 441.66
java.lang.NullPointerException
at Pointer.tooltip(Pointer.java:148)
at haven.Widget.tooltip(Widget.java:1106)
at haven.Widget.tooltip(Widget.java:1106)
at haven.HavenPanel.rootdraw(HavenPanel.java:376)
at haven.HavenPanel.run(HavenPanel.java:641)
at java.lang.Thread.run(Unknown Source)
just a little convenience thing i guess\
edit: i use purus pasta
this is a purus pasta b ug delete this dumb post
3.18.6.8b691a04
Windows 10 10.0 x64, 1.8.0_231 amd64
NVIDIA Corporation (GeForce GTX 1070/PCIe/SSE2) - 4.6.0 NVIDIA 441.66
java.lang.NullPointerException
at Pointer.tooltip(Pointer.java:148)
at haven.Widget.tooltip(Widget.java:1106)
at haven.Widget.tooltip(Widget.java:1106)
at haven.HavenPanel.rootdraw(HavenPanel.java:376)
at haven.HavenPanel.run(HavenPanel.java:641)
at java.lang.Thread.run(Unknown Source)
just a little convenience thing i guess\
edit: i use purus pasta
this is a purus pasta b ug delete this dumb post
Last edited by zeeder3 on Tue Mar 24, 2020 10:15 pm, edited 1 time in total.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: crash when checking distance from questgiver on roads.
I do not think this is in base client.zeeder3 wrote:mouse over the tree icon showing how close a quest giver is
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Purus Pasta Client
Moved last couple of posts here from Bugs to here. Appears to be issue with client mod only.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: crash when checking distance from questgiver on roads.
Fixed in the latest versionzeeder3 wrote:when your travelling on a road, during the "road confirm" screen at the end of the road, and you mouse over the tree icon showing how close a quest giver is, the game crashes. I can see this being done by accident.
3.18.6.8b691a04
Windows 10 10.0 x64, 1.8.0_231 amd64
NVIDIA Corporation (GeForce GTX 1070/PCIe/SSE2) - 4.6.0 NVIDIA 441.66
java.lang.NullPointerException
at Pointer.tooltip(Pointer.java:148)
at haven.Widget.tooltip(Widget.java:1106)
at haven.Widget.tooltip(Widget.java:1106)
at haven.HavenPanel.rootdraw(HavenPanel.java:376)
at haven.HavenPanel.run(HavenPanel.java:641)
at java.lang.Thread.run(Unknown Source)
just a little convenience thing i guess\
edit: i use purus pasta
this is a purus pasta b ug delete this dumb post

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client