Probably some kind of rounding is applied.TheUltimateC wrote:What do you mean by 'roughly'?jorb wrote: Key Fixes
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- Fixed an issue whereby Maneuvers and Combat School μ-values interacted poorly with the new Attack Weight formula. Attack/Block Weight bonuses are now (roughly) applied after the stat comparison between characters.
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Burinn
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Re: Game Development: Frozen Mushroom
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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loftar
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Re: Game Development: Frozen Mushroom
No, it's just that the exact definition of the mechanic is a bit more complex than that.Burinn wrote:Probably some kind of rounding is applied.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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nightmo
- Posts: 32
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Re: Game Development: Frozen Mushroom
Lads, honest....why do this?Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.
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Sevenless
- Posts: 7704
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Re: Game Development: Frozen Mushroom

I'm not fond of the incentive for getting rid of excess dirt with this stockpile change. You dump it on paved ground to let it decay, which is horrendously laggy for most people with thousands of dirt on the ground.
Is it possible dirt piles specifically could be exempt from this mechanic? The alternative way to get rid of excess dirt is so many magnitudes more effort that most people won't do it and will resort to this messy solution instead.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Frozen Mushroom
dropped dirt burying pavement when
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Artemiswhb
- Posts: 178
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Re: Game Development: Frozen Mushroom
How about no.SnuggleSnail wrote:dropped dirt burying pavement when
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Vigilance
- Posts: 3561
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Re: Game Development: Frozen Mushroom
i for one look forward to creating a literal mountain when they inevitably patch out throwing dirt on pavement ::))))

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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Frozen Mushroom
If you're going to leave in the stockpile change, please remove the kicking for mass-transfering items you implemented as a band-aid in legacy 


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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Frozen Mushroom
dirt stockpiles outside of the claim now spill the soil back on the ground when they take weathering damage lol, not a big fan of this particular change.


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bmjclark
- Posts: 4053
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Re: Game Development: Frozen Mushroom
I hope everybody likes fishing dirt up because you're going to be seeing a lot of that
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.