stockpile change sucks ass
revert please
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Vigilance
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Re: Game Development: Frozen Mushroom

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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borka
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Re: Game Development: Frozen Mushroom
trumpeltiers acting blindly ... and i wonder why i'm still in this weird game ...Vigilance wrote:stockpile change sucks ass
Last edited by borka on Mon Mar 23, 2020 1:24 am, edited 1 time in total.
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Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
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shubla
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Re: Game Development: Frozen Mushroom
No please don't.Vigilance wrote:stockpile change sucks ass
revert please
Maybe for dirt, but not other things!

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sabinati
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Re: Game Development: Frozen Mushroom
guys just build some decorative pyramids smh
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Burinn
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Re: Game Development: Frozen Mushroom
Everyone will know you were too lazy to bash your dirt now. You are all going to look like idiots. The world will know your sins.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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borka
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Re: Game Development: Frozen Mushroom
we know yours already ... fueling flames ...
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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MagicManICT
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Re: Game Development: Frozen Mushroom
I'm going to say it's probably not a good idea to remove it all together, but it could definitely be made a bit more lenient.Artemiswhb wrote:If you're going to leave in the stockpile change, please remove the kicking for mass-transfering items you implemented as a band-aid in legacy![]()
Would love to build some decorative obelisks instead.sabinati wrote:guys just build some decorative pyramids smh
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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borka
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Re: Game Development: Frozen Mushroom
borka wrote:wonderfull ... elementary things not working but stockpile updates ... great ... I am so fucking impressed ...romovs wrote: The certificate used by https://game.havenandhearth.com/hres/ has expired. Either wait till loftar updates it (if he's aware), or replace https inside the run.bat with http, but then you will lose saved map data.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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borka
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Re: Game Development: Frozen Mushroom
borka wrote:borka wrote:wonderfull ... elementary things not working but stockpile updates ... great ... I am so fucking impressed ...romovs wrote: The certificate used by https://game.havenandhearth.com/hres/ has expired. Either wait till loftar updates it (if he's aware), or replace https inside the run.bat with http, but then you will lose saved map data.
An Arrow to the Knee
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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loftar
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Re: Game Development: Frozen Mushroom
It's not really a "band-aid", it's a fairly necessary step to combat utterly packet-bombing the server. However, the ctrl-shift-click transfer function in the default client does not trigger this behavior, so I suspect this is mostly a custom-client issue.Artemiswhb wrote:If you're going to leave in the stockpile change, please remove the kicking for mass-transfering items you implemented as a band-aid in legacy :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike