Don't you know they only have 2 hours per week to work on the game? (despite it being their only job AFAIK)shubla wrote:...
Also they would have to play the game beyond the spruce cap stage to understand most of this stuff
Don't you know they only have 2 hours per week to work on the game? (despite it being their only job AFAIK)shubla wrote:...
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Considering your choice of foods is limited by your supply of materials, I doubt there are any food items nobody ever cooks. Not all food is fantastic but as far as I'm aware each food item has its use, with the exception of some roast meats.shubla wrote: You only add some fucking useless foods that take 1 minute to implement that no one ever cooks because game is so unbalanced.
Fuck no, curio maintenance is already enough of a hassle. I have an entire building for curio storage to maintain my LP gain, I don't want to have to expand even further because I have to mix up curios more to not have my LP gain crippled. Not to mention this runs counter to the current study desk mechanics and thus requires even more frequent logging on just to swap curios.shubla wrote:(Like buff some curios and add "satiations" for curios)
shubla wrote:Fix forageables. (Like buff them and make more common)
shubla wrote:For example, I haven't found any glimmers in 2-3 days, even though I have gone through all of our caves multiple times. Some weeks ago I could easily find multiple glimmers each time. What the hell is happening? Did you blacklist me for glimmers? Or is your game just broken? Why don't you change this, why don't you give any comments.
What are you trying to achieve by taking away glimmers from me? Make me buy them? But no one has any to sell, and they are not that good that I would buy them for a good price even if somebody had some of them to sell. This is not only broken forageable, there are others too, like boletes. I found plenty of them during early world, but now I haven't seen them IN MULTIPLE WEEKS, even though I try to forage quite a lot, but I'm getting desperate and am thinking about just stopping foraging (or playing altogether?) as I never find anything!
No, you just suck. As more players become capable of foraging glimmers and they do it more efficiently, supply decreases. This is not botting; this is making progress in normal gameplay. I have roads to three different areas where glimmers spawn and check them somewhat regularly, and I'm still studying glimmers nearly 24/7 as a hermit with no bots. No, it's not easy to get glimmers. But it shouldn't be because they're crazy good and function as a reward for putting in the effort to efficiently obtain them.shubla wrote:Only way to find flotsams, edels etc. seems to be botting these days...
Why? It's not like there's a problem with excess crime. The roundpole fences I've built to block off cave entrances on the inside in the first few days still remain undamaged because nobody wants to leave vandalism scents. The game sufficiently discourages crime at this point.shubla wrote:Fix crime mechanics. (Make outlaw debuff more severe)
I do. Minor changes are usually underappreciated but they subtly make the gameplay a lot more pleasant. Adding some fancy new content is a lot more exciting, but in the end I'll be interacting with these new hitboxes a lot more than whatever content they introduce.shubla wrote:No one cares about barrels getting circular hitboxes.
Actually, I think that IS the point. When players do make bots to get very specific things, you have to accept that the thing is way out of balance with the rest of the game and do something smart and reasonable to fix it. Doing something that just allows bots and very dedicated players to get it (or the lucky ones that have spots near them) while most of the rest of the player base struggles just makes it unfair. Last world, I never had an issue finding glimmers for needs, but never enough to study them consistently, and I was in the mines mining a lot and roaming caverns.VDZ wrote:No, you just suck. As more players become capable of foraging glimmers and they do it more efficiently, supply decreases. This is not botting; this is making progress in normal gameplay. I have roads to three different areas where glimmers spawn and check them somewhat regularly, and I'm still studying glimmers nearly 24/7 as a hermit with no bots. No, it's not easy to get glimmers. But it shouldn't be because they're crazy good and function as a reward for putting in the effort to efficiently obtain them.
don't forget 20 string for the stupid ropewalkdrakesaint wrote:Also, two Tough Bark for ONE bark string? So cut the bark of six and a half trees for one rope. Mmkay.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
So something went wrong? Or just the work wasn't significant enough? the "next" week ends tonight without the patch?jorb wrote: [*] Significant work on extending the bounding box representation to include polygonal and varied types bounding boxes. Should be deployable next week.
[