Game Development: Mine Jesus

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Mine Jesus

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Mine Elevator". The "Mine Elevator" is effectively a container that can be shared between several different mine levels. Build the initial object on the top level, and extend downwards. Could use more animation and fancy stuff, but could perhaps be useful.
Key Fixes
-----------------------
  • Challenge timers to Realm authority objects can now be extended once, and only once, using "Last-minute Diplomacy". In so doing, you may set a time anywhere between 1 and 24 hours as your extension.
Small Fixes
-----------------------
  • Fixed a bug by which ice blocks could not be placed in object containers with UIs.
  • Fixed a bug by which carts would detach when pulled by sleds.
  • Fixed a bug by which people other than Jesus could walk on water.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Poacher's Hat"
Store Description wrote:Image$9 Arrows fired by moonlight, and the tail of a fox stolen from a lord's domain.
All Gold subscribers have been awarded the "Poacher's Hat". free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Baldarich
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Re: Game Development: Mine Jesus

Post by Baldarich »

first
nice update :)
Last edited by Baldarich on Sun Apr 19, 2020 7:07 pm, edited 1 time in total.
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
Eden268
Posts: 8
Joined: Wed Aug 14, 2019 4:34 pm

Re: Game Development: Mine Jesus

Post by Eden268 »

Dev cape for ironmachete
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Mine Jesus

Post by azrid »

nice box
Image
Image
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sarkum
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Joined: Wed Jan 05, 2011 6:39 am

Re: Game Development: Mine Jesus

Post by sarkum »

Turning water to wine when?
THE FATE OF NORNS AWAITS US ALL
Hose
Posts: 180
Joined: Sun Apr 22, 2012 4:45 pm

Re: Game Development: Mine Jesus

Post by Hose »

It's a fukken re-skin!
Image
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Tilia
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Joined: Wed Dec 14, 2011 2:35 am

Re: Game Development: Mine Jesus

Post by Tilia »

I guess Peter is being treated as a corner case?
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Pupsi
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Re: Game Development: Mine Jesus

Post by Pupsi »

Finally!
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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maze
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Location: Canada

Re: Game Development: Mine Jesus

Post by maze »

Incoming level 9 vault :D
Administrator of CoS
game ideas
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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Mine Jesus

Post by MightySheep »

jorb wrote:
  • Challenge timers to Realm authority objects can now be extended once, and only once, using "Last-minute Diplomacy". In so doing, you may set a time anywhere between 1 and 24 hours as your extension.
makes 100000x more sense like this

what is the authority cost of 1h delay vs 24h delay?

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