Then why not just increase the claim area along with the cost?loftar wrote:I've considered making them more expensive, but I also want them to be cheap, so that realms can easily cover large areas instead of just prioritizing the big villages that net them large amounts of authority and leaving everything else unclaimed.
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VDZ
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Re: Game Development: Mine Jesus
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SnowWiggles
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Re: Game Development: Mine Jesus
I think it's silly that people can delay from the safety of the village. They should have to find the spot originally challenged and delay in person 
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shubla
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Re: Game Development: Mine Jesus
So now its possible to make chains with these containers and bots, so you can instantaneously transfer items from L10 to overground?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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loftar
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Re: Game Development: Mine Jesus
I don't see why you would need bots for that. The idea is that you can extend one mine elevator from overground to level 9 without needing any "chains" in between.shubla wrote:So now its possible to make chains with these containers and bots, so you can instantaneously transfer items from L10 to overground?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Lunarius_Haberdash
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Re: Game Development: Mine Jesus
I am disappointed that you went with an inventory space rather than being able to place an object in it, such as a wheelbarrow or chest. I mean, of course I was hoping I'd be able to pioneer my way through caves with a wagon... but I figured at least a wheelbarrow!loftar wrote:I don't see why you would need bots for that. The idea is that you can extend one mine elevator from overground to level 9 without needing any "chains" in between.shubla wrote:So now its possible to make chains with these containers and bots, so you can instantaneously transfer items from L10 to overground?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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loftar
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Re: Game Development: Mine Jesus
I didn't even consider that, actually. The main idea with mine elevators was really to replace the kind of silly current use of barter stands to accomplish the same thing, which is why I only even considered items. I may consider that for a future change.Lunarius_Haberdash wrote:I am disappointed that you went with an inventory space rather than being able to place an object in it, such as a wheelbarrow or chest.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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talon00302
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Re: Game Development: Mine Jesus
It would be EXTREMELY welcome. Such a nice feature.loftar wrote:I may consider that for a future change.
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shubla
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Re: Game Development: Mine Jesus
Oh well, if that is the case then it is indeed quite nice.loftar wrote:I don't see why you would need bots for that. The idea is that you can extend one mine elevator from overground to level 9 without needing any "chains" in between.shubla wrote:So now its possible to make chains with these containers and bots, so you can instantaneously transfer items from L10 to overground?
I wish there would be some kind of lift to transport hearthlings too though. Something cheaper than what minehole is. (Perhaps you could only build it if you have access to both sides of layers so you couldn't use is at a replacement for minehole in getting deeper)
Then you could choose which layer you want to go with the lift.

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ctopolon4
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Re: Game Development: Mine Jesus
make wheelbarrow work with lift, and lift for ppl pls o/
STASON#7865
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VDZ
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Re: Game Development: Mine Jesus
Ore tends to get placed in stockpiles and carried away with a wheelbarrow (or a cart full of wheelbarrows). Allowing the elevator to carry wheelbarrows would make much more sense for mining.loftar wrote:I didn't even consider that, actually. The main idea with mine elevators was really to replace the kind of silly current use of barter stands to accomplish the same thing, which is why I only even considered items. I may consider that for a future change.Lunarius_Haberdash wrote:I am disappointed that you went with an inventory space rather than being able to place an object in it, such as a wheelbarrow or chest.