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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Mine Jesus
Might be nice to have some kind of indicator for where the mine elevator is when you're below it so you dont accidentally build a mine support on the 1 tile you need.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Mine Jesus
Do these work in house cellars?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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nero1141
- Posts: 51
- Joined: Sat Feb 02, 2019 4:43 pm
Re: Game Development: Mine Jesus
yes yes yes, even if we have no space for items, 1 or 2 space for liftable objects are much better, wheelbarrow, barrel with water, chest with foodloftar wrote:I didn't even consider that, actually. The main idea with mine elevators was really to replace the kind of silly current use of barter stands to accomplish the same thing, which is why I only even considered items. I may consider that for a future change.Lunarius_Haberdash wrote:I am disappointed that you went with an inventory space rather than being able to place an object in it, such as a wheelbarrow or chest.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Mine Jesus
As it is written few pages back, they do not.jordancoles wrote:Do these work in house cellars?
I suspect they do place a building sign somewhere, but as it is working now, that might be at the 2nd level of whatever Hel we have all our inner rooms misplaced to.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Mine Jesus
With current mechanics (as 8x8 container) it`s still inferior to barter stands. Consider a liftable carrying mechanic or something like a Granary.
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Tahlia
- Posts: 8
- Joined: Sat Feb 16, 2019 2:39 am
Re: Game Development: Mine Jesus
I agree something that accepts liftables (6 at a time which is a carts worth would be a nice figure, tho of course more would be welcome) would be a nice addition.
This however is pretty awesome for being able to move nuggets and bars for posts down the shaft for mining and things like gems back up the shaft which can be annoying and would take significant space on a barter stand to do.
This however is pretty awesome for being able to move nuggets and bars for posts down the shaft for mining and things like gems back up the shaft which can be annoying and would take significant space on a barter stand to do.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Game Development: Mine Jesus
@jorb @loftar
We have boards
We have Bars of Iron
We have the Push Emote
When can we have Minecarts that we can push to send ore horizontally to the Mine Elevator?
We have boards
We have Bars of Iron
We have the Push Emote
When can we have Minecarts that we can push to send ore horizontally to the Mine Elevator?
jorb wrote:Stop shitposting.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Mine Jesus
Better yet: when can we connect our windmills to the system to make them move? Urist McMiner needs to know.Vassteel wrote:We have boards
We have Bars of Iron
We have the Push Emote
When can we have Minecarts that we can push to send ore horizontally to the Mine Elevator?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Mine Jesus
so, years ago you've made that ore stockpile holds 75 units (for better transferring into smelters), and now added a 64-units container to "help miners"? seriously? Do you really think that "We always change the proper size of inventories for everything until we sure not one match another" is a good ad-campaign? time to like on a facebook?loftar wrote:I didn't even consider that, actually. The main idea with mine elevators was really to replace the kind of silly current use of barter stands to accomplish the same thing, which is why I only even considered items. I may consider that for a future change.Lunarius_Haberdash wrote:I am disappointed that you went with an inventory space rather than being able to place an object in it, such as a wheelbarrow or chest.
Also, Mine elevator should work like: place a stockpile in adjusted tile with a wheelbarrow right-click, go to adventure menu - select "extract" - point to the elevator, use the pickaxe on the elevator to "demolish the break", wait until it goes up, login on alt on the upper level, choose craft-materials-delivery_account, craft it with 2 hides, right-click it on the elevator, select "pick cargo", use shovel on the tile you want to place stockpile, go to the hearth magic - choose "confirmation magic", pay the price, finish it.
Oh right-click on delivery_accont and select "confirm delivery".
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Mine Jesus
i think you forgot the part where you go to adventure -> hearth magic -> scan QR code, then right click village idol and select "show wifi password", and then connect it to the elevator so you can activate it by pressing shift+alt+F10 to enable voice recognition in old norse and then speaking "þára ýpp" to make the elevator go upEnjoyment_2 wrote: Also, Mine elevator should work like: place a stockpile in adjusted tile with a wheelbarrow right-click, go to adventure menu - select "extract" - point to the elevator, use the pickaxe on the elevator to "demolish the break", wait until it goes up, login on alt on the upper level, choose craft-materials-delivery_account, craft it with 2 hides, right-click it on the elevator, select "pick cargo", use shovel on the tile you want to place stockpile, go to the hearth magic - choose "confirmation magic", pay the price, finish it.
Oh right-click on delivery_accont and select "confirm delivery".