How does damage works with skills like cleave that is blue and red?
for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?
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Hasta
- Posts: 2250
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Re: attacks with two types
As far as I know, the opposite. Each opening color gives 0-100%, so if you have 100 red and 50 blue it's a 150% damage.Zodiac215 wrote: for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: attacks with two types
So theoretically you could do 200damage with rip apart with 10 str?Hasta wrote:As far as I know, the opposite. Each opening color gives 0-100%, so if you have 100 red and 50 blue it's a 150% damage.Zodiac215 wrote: for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: attacks with two types
Don't spread incorrect shit.Hasta wrote:As far as I know, the opposite. Each opening color gives 0-100%, so if you have 100 red and 50 blue it's a 150% damage.Zodiac215 wrote: for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?
jorb wrote:If there are multiple openings matching the attack -- many attacks target more than one attack dimension -- the inverse of these are multiplied to determine the product to be squared to determine the final damage. Example: A yellow and blue attack, with a total damage of 50, hits a target with 30% "Reeling", and 50% "Dizzy", that is the yellow and blue openings respectively. The total amount of matching Openings are thus 1 - ((1 - 0.3) * (1 - 0.5)) = 0.65, and the target takes 50 * (0.65 * 0.65) = 21.125 points of damage.
Found here.
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Zodiac215
- Posts: 67
- Joined: Sun Mar 23, 2014 5:48 am
Re: attacks with two types
thanks for the help






